WEBVTT 00:01.450 --> 00:03.660 Prof: All right, welcome back. 00:03.660 --> 00:07.360 We're going to do a brand new topic. 00:07.360 --> 00:09.720 Well actually, a brand old topic, 00:09.722 --> 00:14.292 because it's about light, but I'm going to go backwards 00:14.288 --> 00:18.208 in time, because just before the break, 00:18.212 --> 00:21.992 we had this finish with a flourish, 00:21.990 --> 00:24.300 Maxwell's theory of light. 00:24.300 --> 00:28.570 We took Ampere's law and Lenz's law and Faraday's law and all 00:28.569 --> 00:32.149 kinds of stuff, put them together and out came 00:32.151 --> 00:36.301 the news: the view that electromagnetic waves can exist 00:36.295 --> 00:39.495 on their own, travel away from charges and 00:39.501 --> 00:40.181 currents. 00:40.180 --> 00:43.300 And they travel at a speed which happened to coincide with 00:43.304 --> 00:45.894 the speed of light, and people conjectured, 00:45.890 --> 00:48.330 quite correctly, that light was an 00:48.326 --> 00:50.556 electromagnetic phenomenon. 00:50.560 --> 00:53.990 And it was an oscillatory phenomenon, 00:53.990 --> 00:58.940 but what's oscillating is not a piece of wire or some water on a 00:58.941 --> 01:01.411 lake, but what's oscillating is the 01:01.412 --> 01:02.432 electric field. 01:02.429 --> 01:03.929 It's oscillating in strength. 01:03.929 --> 01:06.069 The field is not jumping up and down. 01:06.069 --> 01:08.279 The field is a condition at a certain point, 01:08.280 --> 01:11.570 you sit at a certain point, sometimes the field points up, 01:11.569 --> 01:13.279 sometimes the field points down, it's strong, 01:13.280 --> 01:16.390 it's weak, and you can measure it by putting a test charge. 01:16.390 --> 01:21.490 It's that condition in space that travels from source to some 01:21.489 --> 01:22.679 other place. 01:22.680 --> 01:27.980 Now that point of view came near the second half of the 01:27.983 --> 01:32.113 nineteenth century, and it came after many, 01:32.108 --> 01:35.348 many years of studying light. 01:35.349 --> 01:39.819 And what I'm going to do is to tell you two different ways in 01:39.816 --> 01:43.236 which you can go away from the theory of light, 01:43.241 --> 01:45.401 of electromagnetic waves. 01:45.400 --> 01:53.360 One is, when the wavelength of light is much smaller than your 01:53.358 --> 01:57.648 scale of observation, namely, you're looking at a 01:57.646 --> 02:00.126 situation where you're thinking in terms of centimeters and 02:00.129 --> 02:03.219 meters and so on, and the wavelength of light is 02:03.221 --> 02:07.661 10^(-8) centimeters, then light behaves in a much 02:07.656 --> 02:08.966 simpler way. 02:08.968 --> 02:12.958 You can forget about the waves, then you get this theory of 02:12.955 --> 02:17.005 light in which you have what's called geometrical optics. 02:17.008 --> 02:21.698 Geometrical optics is just light going in a straight line 02:21.699 --> 02:25.719 from start to finish, from source to your eye. 02:25.720 --> 02:29.670 So if you take Maxwell theory and apply it to a situation 02:29.669 --> 02:32.349 where the wavelength is very small, 02:32.348 --> 02:35.558 then you get this approximation that I'm going to discuss for a 02:35.556 --> 02:36.276 while today. 02:36.280 --> 02:38.630 But when you say very small, you always have to ask, 02:38.627 --> 02:40.327 "Small compared to what?" 02:40.330 --> 02:41.310 Do you understand that? 02:41.310 --> 02:44.610 When someone says wavelength is small, as it is, 02:44.614 --> 02:46.024 it has no meaning. 02:46.020 --> 02:48.920 I can pick units in which the wavelength is million or 1 02:48.917 --> 02:49.547 millionth. 02:49.550 --> 02:50.700 That has no meaning. 02:50.699 --> 02:53.249 Small and large can be changed by change of units. 02:53.250 --> 02:57.700 What we really mean is the following: suppose I have a 02:57.696 --> 03:01.216 screen and there's a hole in the screen. 03:01.218 --> 03:04.508 And behind the screen, there is a source of light. 03:04.508 --> 03:10.038 Then I put another screen here and the light goes through that 03:10.043 --> 03:15.763 and forms an image which you can obtain just by drawing straight 03:15.758 --> 03:18.568 lines from start to finish. 03:18.568 --> 03:24.288 So you illuminate a region which is the same shape as what 03:24.293 --> 03:25.803 you had here. 03:25.800 --> 03:29.380 That's what makes people think of using ray optics. 03:29.378 --> 03:31.518 Ray optics, the light rays come out, 03:31.520 --> 03:33.810 they're blocked by the screen except near the hole, 03:33.810 --> 03:37.070 except inside the hole, and the light escapes through 03:37.074 --> 03:40.974 that hole and fans out and forms an image of the same shape. 03:40.970 --> 03:45.200 If you made a blip here in the hole, you'll get a blip in the 03:45.197 --> 03:48.647 image, because it will simply follow the shape. 03:48.650 --> 03:52.220 Now I can tell you what I mean by, the wavelength is small or 03:52.223 --> 03:52.703 large. 03:52.699 --> 03:56.169 It's going to be small or large compared to the size of this 03:56.170 --> 03:56.760 opening. 03:56.758 --> 03:59.138 If λ, the wavelength, 03:59.139 --> 04:03.719 is much less than d, which is the size of that 04:03.723 --> 04:07.163 opening here, then you have this simpler 04:07.162 --> 04:09.192 geometric optics. 04:09.189 --> 04:15.329 That's the approximation. 04:15.330 --> 04:17.880 It's like saying, if you have understood 04:17.877 --> 04:20.357 Einstein's relativistic kinematics, 04:20.360 --> 04:22.750 if you go to small velocities--again, 04:22.750 --> 04:24.170 one must say, "Small compared to 04:24.166 --> 04:24.676 what?" 04:24.680 --> 04:27.040 The answer is small compared to the speed of light-- 04:27.040 --> 04:29.200 you get another kind of mechanics called Newtonian 04:29.197 --> 04:31.467 mechanics, which is simpler and was 04:31.471 --> 04:32.751 discovered first. 04:32.750 --> 04:36.170 Likewise, geometrical optics is simpler than the real thing and 04:36.173 --> 04:37.723 it was discovered earlier. 04:37.720 --> 04:42.400 You will note that this picture is incomplete if λ 04:42.403 --> 04:46.253 becomes comparable to the size of that hole. 04:46.250 --> 04:50.380 Then you will find out that if you put a very tiny hole in a 04:50.379 --> 04:52.169 screen, and it would be very tiny 04:52.165 --> 04:55.805 compared to wavelength, the waves have then spread out 04:55.805 --> 05:00.915 and formed something much bigger than the geometric shadow. 05:00.920 --> 05:03.340 Then you will have to realize that drawing straight lines 05:03.343 --> 05:03.953 won't do it. 05:03.949 --> 05:07.399 In other words, if I show you a side view, 05:07.399 --> 05:10.779 you would think, if you had a source, 05:10.778 --> 05:13.718 you'll form an image of that dimension on the screen, 05:13.720 --> 05:17.110 but actually it will spread out much more. 05:17.110 --> 05:19.570 And the smaller the hole, the more the light will fan 05:19.574 --> 05:19.864 out. 05:19.860 --> 05:23.890 You're not going to get that from geometrical optics. 05:23.889 --> 05:26.599 But in order to realize that, you will have to deal with 05:26.596 --> 05:29.546 apertures small comparable to the wavelength of light and the 05:29.548 --> 05:32.058 wavelength of visible light is 5,000 angstrom, 05:32.060 --> 05:33.270 which is very small. 05:33.269 --> 05:36.419 So it wasn't known for a while. 05:36.420 --> 05:39.320 Now you might say, okay, if you want, 05:39.319 --> 05:42.899 you can go back in time, but you should probably start 05:42.896 --> 05:46.806 with this and build your way to electromagnetic theory a la 05:46.810 --> 05:47.620 Maxwell. 05:47.620 --> 05:50.680 Well, it turns out Maxwell isn't right either, 05:50.675 --> 05:53.315 and to see where Maxwell's theory fails, 05:53.322 --> 05:56.992 you will have to take light of very low intensity. 05:56.990 --> 05:59.750 Remember, intensity is the square of the electric field, 05:59.745 --> 06:00.945 or the magnetic field. 06:00.949 --> 06:02.639 They're all proportional. 06:02.639 --> 06:05.879 If light becomes really dim, you might think the electric 06:05.882 --> 06:08.432 field is going to be smaller and smaller, 06:08.430 --> 06:10.770 because E^(2) or B^(2) is a measure of 06:10.771 --> 06:13.601 intensity, but something else happens when 06:13.598 --> 06:15.538 light becomes really week. 06:15.540 --> 06:18.630 You realize that the light energy is not coming to you 06:18.629 --> 06:22.009 continuously like a wave would, but in discrete packets. 06:22.009 --> 06:24.649 These are called photons. 06:24.649 --> 06:27.419 But you won't be aware of photons if the light is very 06:27.418 --> 06:30.498 intense, because there are so many of them coming at you. 06:30.500 --> 06:32.550 It's like saying, if you look at water waves, 06:32.545 --> 06:34.865 you see this nice surface and you're looking at the 06:34.870 --> 06:36.870 description of that surface undulating. 06:36.870 --> 06:38.820 You have a wave equation for that. 06:38.819 --> 06:41.429 But if you really look deep down, it's made of water 06:41.425 --> 06:44.485 molecules, but you don't see them and you don't need that for 06:44.490 --> 06:45.870 describing ocean waves. 06:45.870 --> 06:49.570 But on some deeper level, water is not a continuous body. 06:49.569 --> 06:50.949 It's discrete, made of molecules. 06:50.949 --> 06:52.879 Likewise, light is not continuous. 06:52.879 --> 06:56.969 It's made up of little particles called photons. 06:56.970 --> 06:59.090 And that we will talk about later. 06:59.089 --> 07:01.039 So you understand the picture now? 07:01.040 --> 07:04.880 You're going back in time to the ancient theory of light, 07:04.882 --> 07:06.532 then we did Maxwell's. 07:06.528 --> 07:08.678 I won't stop there, because I have already done it, 07:08.680 --> 07:10.810 and we'll go onto the new theory of light, 07:10.810 --> 07:13.290 which involves photons, and that's part of what's 07:13.285 --> 07:17.685 called quantum mechanics, so we'll certainly talk about 07:17.687 --> 07:18.297 that. 07:18.300 --> 07:20.610 So what did people know about light? 07:20.610 --> 07:24.120 Well, they had an intuitive feeling that something bright or 07:24.120 --> 07:26.740 shiny emits some light and you can see it. 07:26.740 --> 07:29.560 It seemed to travel in a straight line, 07:29.555 --> 07:33.705 and for the longest time, people did not know how fast it 07:33.706 --> 07:34.666 traveled. 07:34.670 --> 07:37.010 It looked like it traveled instantaneously, 07:37.007 --> 07:40.067 because you couldn't measure the delay of light in daily 07:40.069 --> 07:40.569 life. 07:40.569 --> 07:43.939 You can measure the delay of sound, but not the delay of 07:43.939 --> 07:44.429 light. 07:44.430 --> 07:46.690 They knew it travels in a straight line, 07:46.689 --> 07:48.949 unlike some, because if I close my face, 07:48.947 --> 07:51.437 you can hear me, but you cannot see me. 07:51.440 --> 07:53.740 So sound waves can get around an obstacle, but not light 07:53.735 --> 07:54.065 waves. 07:54.069 --> 07:57.019 That one, everybody knew. 07:57.019 --> 07:59.129 But they did not know how fast it travels. 07:59.129 --> 08:01.129 Sound, they knew, travels at a finite speed, 08:01.125 --> 08:03.625 because you go to the mountain and start yelling at the 08:03.629 --> 08:04.929 mountain, it yells back. 08:04.930 --> 08:08.990 You can even time it and find the velocity of sound. 08:08.990 --> 08:13.330 So Galileo tried to find the velocity of light by asking one 08:13.329 --> 08:17.229 of his buddies to go stand on top of one mountain, 08:17.230 --> 08:21.010 and he's going to stand on top of the other mountain with a 08:21.009 --> 08:22.769 lantern which is blocked. 08:22.769 --> 08:25.469 Then he's going to open the lantern and the minute his 08:25.473 --> 08:28.423 friend saw this light, he was supposed to signal back 08:28.415 --> 08:31.065 with another light signal, come back to Galileo. 08:31.069 --> 08:33.789 Meanwhile, he was timing it with his pulse. 08:33.788 --> 08:38.198 Then he was going to--well, that's the only clock you had 08:38.200 --> 08:39.460 in those days. 08:39.460 --> 08:42.510 I think the two mountains were like 20 miles apart or 08:42.506 --> 08:45.606 something, so it's not impossible that with the pulse, 08:45.614 --> 08:47.904 you can probably find the velocity. 08:47.899 --> 08:51.379 So you've got some answer, but I think he realized very 08:51.384 --> 08:55.134 quickly that that answer just measured the reaction time of 08:55.125 --> 08:56.605 him and his friend. 08:56.610 --> 08:58.960 Do you know how you will realize that, 08:58.961 --> 09:02.711 that it's the reaction time and not the propagation time? 09:02.710 --> 09:04.580 How will you find out? 09:04.580 --> 09:06.190 You all had a good laugh at Mr. G. 09:06.190 --> 09:08.140 but what will you do? 09:08.139 --> 09:10.419 How will you know that it's really--yes? 09:10.418 --> 09:11.618 Student: Vary the distance between them. 09:11.620 --> 09:12.500 Prof: You vary the distance. 09:12.500 --> 09:13.820 If he and his friend, instead of being on two 09:13.820 --> 09:15.690 different mountains, are in the same room, 09:15.688 --> 09:18.888 and they do the experiment and they get the same delay, 09:18.889 --> 09:20.999 then they know that it's nothing to do with the travel 09:21.000 --> 09:21.280 time. 09:21.278 --> 09:24.798 It's just how long it takes them to react. 09:24.798 --> 09:28.288 So the real serious measurement of light, 09:28.288 --> 09:30.288 you can't ask yourself, "How am I going to measure 09:30.287 --> 09:31.727 it if it's traveling that fast?" 09:31.730 --> 09:34.430 First of all, you don't even know if it takes 09:34.426 --> 09:35.526 any finite time. 09:35.529 --> 09:38.259 It's possible to imagine that if you turn something on, 09:38.261 --> 09:39.681 you can see it right away. 09:39.679 --> 09:41.259 It looks very natural. 09:41.259 --> 09:45.079 So the fact that it could take a finite time was a hypothesis, 09:45.081 --> 09:47.711 but to measure it, if it's going very fast, 09:47.712 --> 09:49.532 you need a long distance. 09:49.529 --> 09:52.219 Even the distance equal to the circumference of the earth is 09:52.221 --> 09:54.381 not enough, because it takes one seventh of 09:54.375 --> 09:56.965 a second for a light signal to go around the earth, 09:56.970 --> 10:00.100 if it could be made to go in a circle. 10:00.100 --> 10:01.640 So that's too fast. 10:01.639 --> 10:06.609 So the idea of finding the velocity of light, 10:06.611 --> 10:11.021 the first correct way, came from Roemer, 10:11.019 --> 10:13.279 I think in 1676. 10:13.278 --> 10:17.278 He did the following very clever experiment: 10:17.282 --> 10:21.102 here's the sun, let's say, and here is the 10:21.096 --> 10:23.886 earth and here is Jupiter. 10:23.889 --> 10:27.319 It's got one of these moons called Io. 10:27.320 --> 10:30.030 And the moon goes round and round Jupiter, 10:30.032 --> 10:33.672 and we know from Newtonian physics that it will go in an 10:33.671 --> 10:36.121 orbit with a certain time period. 10:36.120 --> 10:39.810 If the earth was stationary, this would go round and round 10:39.808 --> 10:41.038 with some period. 10:41.038 --> 10:44.458 I've forgot what it is, an hour and something, 10:44.455 --> 10:46.575 to go once around Jupiter. 10:46.580 --> 10:49.490 So what you do is you record the pulse. 10:49.490 --> 10:52.110 Let's say you wait until it's hidden behind Jupiter, 10:52.106 --> 10:54.156 or it comes right in front of Jupiter. 10:54.158 --> 10:57.568 Pick any one key event in its orbit, then wait for the next 10:57.568 --> 11:00.858 pulse, and wait for the next pulse, and wait for the next 11:00.861 --> 11:01.451 pulse. 11:01.450 --> 11:03.010 You understand what I mean by pulse? 11:03.009 --> 11:06.209 You can see it all the time, but wait till it comes to a 11:06.211 --> 11:08.831 particular location in its orbit, then repeat, 11:08.832 --> 11:09.942 then time them. 11:09.940 --> 11:12.110 So that should be one hour and something. 11:12.110 --> 11:15.450 Let's say one hour exactly. 11:15.450 --> 11:20.420 But you notice that as the earth begins its journey around 11:20.423 --> 11:24.443 the sun, it takes longer and longer and longer, 11:24.436 --> 11:28.446 the pulses get spaced apart a little more. 11:28.450 --> 11:32.200 And he found out that if you go to this situation when the earth 11:32.203 --> 11:34.833 is here, Jupiter hasn't moved very much 11:34.832 --> 11:40.542 in this time, it takes about 22 minutes more. 11:40.538 --> 11:44.758 Namely, this pulse, with respect to the anticipated 11:44.764 --> 11:47.304 time, is 22 minutes delayed. 11:47.299 --> 11:47.779 Do you understand? 11:47.779 --> 11:51.809 The delay is continuous, but take the case now and take 11:51.812 --> 11:55.662 the case six months later, and the pulse should have come 11:55.658 --> 11:57.618 right there if it was not moving, 11:57.620 --> 12:01.230 but it comes 22 minutes later. 12:01.230 --> 12:05.720 And he attributed that to the fact that it takes light time to 12:05.722 --> 12:08.392 travel, and it takes an extra time of 12:08.393 --> 12:12.263 traveling the whole diameter of the orbit around the sun. 12:12.259 --> 12:15.529 And that's the 22 minutes. 12:15.528 --> 12:16.898 And how do you know you are right? 12:16.899 --> 12:20.689 Well, you know you are right, because as you start going back 12:20.690 --> 12:24.160 now, the remaining six months, the pulses get closer and 12:24.164 --> 12:24.864 closer. 12:24.860 --> 12:26.560 So this delay is clearly due to the motion. 12:26.559 --> 12:27.809 Yes? 12:27.808 --> 12:29.848 Student: How could they still see it 12:29.850 --> 12:31.180 >? 12:31.178 --> 12:34.708 Prof: Well, it's not all in the same plane. 12:34.710 --> 12:39.210 So you can try to see it, even if it's not the... 12:39.210 --> 12:43.990 If you can see Jupiter at night, which you do, 12:43.985 --> 12:49.075 then you'll be able to see the satellite also. 12:49.080 --> 12:54.660 All right, so he calculated based on that timing and this 12:54.663 --> 12:57.213 distance, which was known to some 12:57.205 --> 13:00.145 accuracy at that time, a velocity of light, 13:00.153 --> 13:03.323 that was roughly 2/3 the correct answer. 13:03.320 --> 13:07.530 The correct answer is what, 3�10^(8) meters per second. 13:07.528 --> 13:10.638 He got 2�10^(8) or roughly that much. 13:10.639 --> 13:12.289 That was quite an achievement. 13:12.288 --> 13:17.038 I mean, it's off by some 50 percent, but till then, 13:17.035 --> 13:19.025 people had no clue. 13:19.028 --> 13:21.368 Also he used the best data he had, 13:21.370 --> 13:23.180 but the travel time was not really-- 13:23.178 --> 13:24.908 the delay was not really 22 minutes, 13:24.908 --> 13:28.908 but maybe 13 or 14 minutes and he didn't have the exact size of 13:28.914 --> 13:31.504 the orbit of the earth around the sun. 13:31.500 --> 13:34.840 But it was quite an achievement, take a number that 13:34.836 --> 13:38.766 could have been infinity and to nail it to within 50 percent 13:38.772 --> 13:39.642 accuracy. 13:39.639 --> 13:41.589 Then after that, people started doing laboratory 13:41.585 --> 13:43.525 experiments to measure the velocity of light. 13:43.529 --> 13:45.469 I don't want to go into that. 13:45.470 --> 13:52.540 Everybody has something to say about velocity of light. 13:52.539 --> 13:53.929 That's not the main thesis. 13:53.928 --> 13:57.748 The main thesis is to tell you that what people had figured out 13:57.751 --> 14:00.531 by the seventeenth century is that it travels, 14:00.527 --> 14:02.867 and it travels at a certain speed. 14:02.870 --> 14:07.660 Now you guys have learned geometrical optics in high 14:07.657 --> 14:09.157 school, right? 14:09.159 --> 14:09.869 Everybody? 14:09.870 --> 14:15.910 Who has not seen geometrical optics, lenses and mirrors? 14:15.909 --> 14:17.349 You've not seen? 14:17.350 --> 14:20.520 Okay, that's all right. 14:20.519 --> 14:23.829 But I will tell you, I'll remind you what the other 14:23.832 --> 14:24.962 guys have seen. 14:24.960 --> 14:27.960 I'm going to show you another way to think about it. 14:27.960 --> 14:34.410 First thing they teach you is if light hits a mirror, 14:34.407 --> 14:41.597 it bounces off in such a way that the angle of incidence is 14:41.597 --> 14:45.067 the angle of reflection. 14:45.070 --> 14:48.690 Second thing they will teach you is that if light travels 14:48.687 --> 14:51.077 from one medium to another medium, 14:51.080 --> 14:56.830 say this is air and say this is glass, 14:56.830 --> 15:00.440 then the first thing to note is that the velocity of light, 15:00.440 --> 15:04.030 c, is the velocity in vacuum. 15:04.028 --> 15:08.028 When light travels through a medium, that's not the velocity. 15:08.028 --> 15:12.148 The velocity is altered by a factor called n, 15:12.147 --> 15:17.227 which is bigger than 1 or equal to 1, and n is called the 15:17.232 --> 15:20.142 refractive index of that medium. 15:20.139 --> 15:22.339 I think glass is like 1.33. 15:22.340 --> 15:26.380 Every medium has a refractive index and the effective velocity 15:26.380 --> 15:29.430 of light is slowed by this factor, n. 15:29.428 --> 15:31.478 So let us say, this medium, 15:31.475 --> 15:34.855 let's not call it air, n_1, 15:34.856 --> 15:38.786 this is refractive index n_2. 15:38.788 --> 15:43.488 If a beam of light comes like this and hits this interface, 15:43.494 --> 15:45.364 it won't go straight. 15:45.360 --> 15:49.510 It will generally deviate from its original direction, 15:49.509 --> 15:53.509 and if you call this the theta incident, 15:53.509 --> 15:57.329 and you call this the theta refracted, 15:57.330 --> 16:00.240 then there is a law, called Snell's law, 16:00.240 --> 16:02.450 which says n_1 sinθ 16:02.450 --> 16:04.710 _1 is n_2 times 16:04.711 --> 16:06.421 sinθ_2. 16:06.418 --> 16:08.748 And theta is measured--in fact, let me call it 16:08.750 --> 16:11.860 θ_1 and θ_2. 16:11.860 --> 16:17.960 This is called Snell's law. 16:17.960 --> 16:19.440 Look, the way to think of the law is, 16:19.440 --> 16:21.980 if n_2 is bigger, then sinθ 16:21.977 --> 16:24.407 will be smaller, so this angle would be smaller. 16:24.408 --> 16:28.008 So when light goes from a rare medium to a dense medium, 16:28.009 --> 16:30.829 it will go even closer to the perpendicular, 16:30.825 --> 16:32.195 or to the normal. 16:32.200 --> 16:35.460 And if you run the ray backwards, from the dense medium 16:35.456 --> 16:38.886 to the rare medium at some angle, it will go away from the 16:38.893 --> 16:40.163 normal even more. 16:40.158 --> 16:43.618 That was done and that was measured and all that stuff. 16:43.620 --> 16:46.980 Then you can look at more things. 16:46.980 --> 16:53.780 You look at mirrors, parabolic mirrors, 16:53.779 --> 16:56.899 where you know if a light ray comes like that, 16:56.899 --> 17:00.389 parallel to the axis, it goes through what's called a 17:00.389 --> 17:01.329 focal point. 17:01.330 --> 17:04.300 Every parallel ray goes through the focal point, 17:04.296 --> 17:07.006 so you can use it to focus the light ray. 17:07.009 --> 17:07.739 That's what you see. 17:07.740 --> 17:11.310 Whenever you have these antennas, your own satellite 17:11.308 --> 17:15.438 dish, here's the dish in which the rays come and they're all 17:15.440 --> 17:17.330 focused onto one point. 17:17.328 --> 17:20.858 That's where you put your probe that picks up the signal from 17:20.857 --> 17:21.797 the satellite. 17:21.798 --> 17:25.998 It's a way to focus all the light into one place, 17:26.002 --> 17:30.992 so it's a property of these concave mirrors that they will 17:30.993 --> 17:34.763 focus all the light at the focal point. 17:34.759 --> 17:36.689 Then you learn other stuff. 17:36.690 --> 17:40.440 If you don't have the object at infinity sending parallel rays, 17:40.444 --> 17:43.054 if you have an object here, what happens? 17:43.048 --> 17:45.798 Well, you have to do other constructions. 17:45.798 --> 17:48.258 If you have an object here, for example, 17:48.259 --> 17:51.099 you want to know what image will be formed. 17:51.098 --> 17:54.488 You draw a parallel line and that goes through the focal 17:54.487 --> 17:54.977 point. 17:54.980 --> 17:57.010 You draw a line through the focal point. 17:57.009 --> 18:01.449 That comes out parallel, and where they meet is your 18:01.452 --> 18:02.152 image. 18:02.150 --> 18:03.790 And this is called h_1, 18:03.785 --> 18:05.375 this is called h_2. 18:05.380 --> 18:08.550 That distance is called u, that's called 18:08.546 --> 18:12.606 v, and you have this result, 1/u 1/v is 18:12.606 --> 18:13.636 1/f. 18:13.640 --> 18:17.520 By the way, there is no universal agreement on what to 18:17.517 --> 18:19.197 call these distances. 18:19.200 --> 18:21.580 Some people call it i and o for image and 18:21.582 --> 18:21.982 object. 18:21.980 --> 18:23.980 When I was growing up, they called it u and 18:23.980 --> 18:24.430 v. 18:24.430 --> 18:31.340 I don't care what you want to call it, but this is the law. 18:31.339 --> 18:35.589 Then you've got lenses. 18:35.588 --> 18:41.258 This is a piece of glass and it has the property that when you 18:41.259 --> 18:46.459 shine parallel light from one side, it all focuses on the 18:46.464 --> 18:47.864 other side. 18:47.859 --> 18:53.589 That's called the focal length. 18:53.588 --> 18:57.018 And if you have an object here, it will go and form an image on 18:57.022 --> 19:00.122 the other side, which will be upside down and 19:00.115 --> 19:02.715 that also obeys the same equation, 19:02.720 --> 19:06.310 except u is the distance of the object and v is 19:06.305 --> 19:09.945 the distance of the image and f is the focal length. 19:09.950 --> 19:12.650 So there's a whole bunch of things you learn. 19:12.650 --> 19:15.690 That's all I want you to know. 19:15.690 --> 19:20.170 Then there are some tricky issues you must have seen 19:20.165 --> 19:24.015 yourself, that if you got a lens that's 19:24.017 --> 19:29.747 not concave but convex, like this, and if you shine 19:29.750 --> 19:33.470 light on that guy, what will happen? 19:33.470 --> 19:37.630 This parallel ray of light, you can sort of imagine, 19:37.631 --> 19:39.591 will go off like that. 19:39.588 --> 19:43.758 In fact, the way it will go off is as if it came from some point 19:43.762 --> 19:45.422 called the focal point. 19:45.420 --> 19:47.730 In other words, these rays of light in this 19:47.732 --> 19:50.382 mirror, instead of really focusing at some point, 19:50.376 --> 19:52.466 seem to come from the focal point. 19:52.470 --> 19:56.970 And if you draw a ray of light here, since that is a vertical 19:56.967 --> 20:00.187 part of the mirror, you use i = r. 20:00.190 --> 20:02.070 That will go off at i =r. 20:02.068 --> 20:06.138 That ray of light when seen by person here will seem to come 20:06.144 --> 20:10.154 from there, and if you join them, you get an image here. 20:10.150 --> 20:13.610 That's the virtual image, in the sense that this is a 20:13.608 --> 20:17.468 concave mirror--convex mirror like the one you have in your 20:17.467 --> 20:17.997 car. 20:18.000 --> 20:21.680 And if forms a reduced image of the object. 20:21.680 --> 20:24.870 Okay, so this is the scene from Jurassic Park. 20:24.868 --> 20:27.608 That's the dinosaur, and there's the Jurassic-- 20:27.608 --> 20:28.928 I mean, the image of that, and it says, 20:28.930 --> 20:31.270 "Objects may be bigger than what they appear in the 20:31.270 --> 20:31.910 mirror." 20:31.910 --> 20:34.940 That's what it's all about, because one of these mirrors 20:34.942 --> 20:37.372 will make an image, but it's called a virtual 20:37.367 --> 20:37.917 image. 20:37.920 --> 20:39.320 In other words, if you put a screen there, 20:39.323 --> 20:40.183 you won't see anything. 20:40.180 --> 20:42.020 It's on the other side of the mirror. 20:42.019 --> 20:44.399 Here, if you put a screen, if you put a candle here and 20:44.395 --> 20:46.505 put a screen here, you will see a bright image of 20:46.509 --> 20:47.169 the candle. 20:47.170 --> 20:49.830 So this is a real image, and that's a virtual image. 20:49.828 --> 20:51.858 The way you do these calculations, 20:51.861 --> 20:54.941 you use the same formula, except f will be a 20:54.938 --> 20:56.168 negative number. 20:56.170 --> 20:59.060 Instead of really focusing, it anti-focuses, 20:59.061 --> 21:01.151 so the focal point, if you want, 21:01.145 --> 21:03.765 is on the wrong side of the mirror. 21:03.769 --> 21:07.149 You'll get all the right answers if you use a negative 21:07.147 --> 21:07.847 f. 21:07.848 --> 21:11.328 So your textbook will have many examples of how to solve these 21:11.332 --> 21:13.162 problems, very simple algebra. 21:13.160 --> 21:16.340 But what I want to do, since many of you have seen 21:16.339 --> 21:19.289 this, and to make it interesting for 21:19.292 --> 21:22.992 you, is to show you there is a 21:22.991 --> 21:28.161 single unifying principle, just one principle, 21:28.163 --> 21:31.483 from which I can derive all these laws. 21:31.480 --> 21:34.790 All the things I mentioned, this is why I didn't stop and 21:34.791 --> 21:37.451 go into detail, every single one of them comes 21:37.454 --> 21:39.234 from one single principle. 21:39.230 --> 21:44.450 Anybody know what that principle might be? 21:44.450 --> 21:46.010 Have you heard of anything? 21:46.009 --> 21:47.049 Yes? 21:47.048 --> 21:47.808 Student: I don't know how to pronounce the name. 21:47.809 --> 21:49.059 It starts with an "H." 21:49.058 --> 21:50.468 Prof: You mean Huygens' principle? 21:50.470 --> 21:51.210 Student: Yes. 21:51.210 --> 21:53.470 Prof: No, that's a different guy. 21:53.470 --> 21:58.030 This is the famous Fermat, who had this theorem with prime 21:58.029 --> 21:58.829 numbers. 21:58.828 --> 22:03.818 His principle says light will go from start to finish in a 22:03.817 --> 22:07.577 path that takes the least amount of time. 22:07.579 --> 22:09.519 That's the path it will take. 22:09.519 --> 22:11.439 That's the Principle of Least Time. 22:11.440 --> 22:27.040 22:27.038 --> 22:30.308 Now we find a lot of pleasure when we can derive many, 22:30.308 --> 22:34.198 many things from a single principle and you will see then, 22:34.200 --> 22:37.450 all the stuff I wrote, I can deduce from this one 22:37.448 --> 22:40.628 principle and that's what I want to do today. 22:40.630 --> 22:42.070 So you don't have to carry all that baggage. 22:42.069 --> 22:43.809 You can derive everything. 22:43.809 --> 22:45.919 So let's see how it goes. 22:45.920 --> 22:49.260 So first let's say I am here and you are here, 22:49.260 --> 22:50.970 you send me a signal. 22:50.970 --> 22:52.770 What's the path it will take? 22:52.769 --> 22:54.749 Where is the path of least time? 22:54.750 --> 22:57.650 And everybody knows that's a straight line. 22:57.650 --> 22:59.770 No point going any other way. 22:59.769 --> 23:03.529 So that tells you first, light travels in straight lines 23:03.526 --> 23:05.776 when there's no other obstacle. 23:05.778 --> 23:11.198 The next possibility is, I want the light--let me do 23:11.196 --> 23:17.566 this right because I'm going to really draw some pictures. 23:17.568 --> 23:23.788 I want the light to hit the mirror and then come to me, 23:23.787 --> 23:26.317 so it's like a race. 23:26.319 --> 23:27.639 You are here. 23:27.640 --> 23:31.610 You've got to touch the wall and go to the finish line. 23:31.609 --> 23:33.309 Whoever gets there first wins. 23:33.309 --> 23:37.209 That's the path light will take. 23:37.210 --> 23:40.260 Now there are different attitudes you can have. 23:40.259 --> 23:43.409 First is, you can start wandering like this. 23:43.410 --> 23:46.860 You know that person's a loser, because that's not the way to 23:46.861 --> 23:48.071 optimize your time. 23:48.068 --> 23:50.738 So we don't even listen to that person. 23:50.740 --> 23:52.860 There are other reasonable people who may have a different 23:52.858 --> 23:53.118 view. 23:53.118 --> 23:55.698 One person may say, "Look, he told me to touch 23:55.699 --> 23:58.639 the wall, so I'm going to get that out of my way first. 23:58.640 --> 24:01.430 Then I'm going to go there." 24:01.430 --> 24:03.250 Fine, that's a possibility. 24:03.250 --> 24:05.840 Another person can say, "Well, let me touch the 24:05.836 --> 24:08.676 wall right in front of this person, then run over to meet 24:08.678 --> 24:09.438 the person. 24:09.440 --> 24:11.270 That's another possibility." 24:11.269 --> 24:13.619 So there are different options open to you. 24:13.618 --> 24:18.188 And we've got to find from all these possible paths the one of 24:18.185 --> 24:19.155 least time. 24:19.160 --> 24:20.800 That's the goal. 24:20.798 --> 24:23.488 Now I already said, when you look at paths, 24:23.492 --> 24:27.022 the path to the mirror has got to be a straight line. 24:27.019 --> 24:30.839 You gain nothing by wiggling around. 24:30.838 --> 24:34.198 And the path back from the mirror to the receiving point 24:34.199 --> 24:37.499 should also be a straight line, because the winner lies 24:37.498 --> 24:38.718 somewhere there. 24:38.720 --> 24:42.310 Anybody who doesn't follow a straight line in free space is 24:42.305 --> 24:43.475 not going to win. 24:43.480 --> 24:47.030 So the only freedom you have, the only thing you want to ask, 24:47.030 --> 24:49.750 is the following: "Where should I hit that 24:49.752 --> 24:50.762 mirror?" 24:50.759 --> 24:51.559 right? 24:51.558 --> 24:56.778 So let's call that point where you hit as x. 24:56.779 --> 25:01.059 Let's say the distance between these two points is L. 25:01.058 --> 25:04.258 This is at some height h_1, 25:04.258 --> 25:07.678 this is at some height h_2. 25:07.680 --> 25:11.590 So what I will do, is I will simply calculate the 25:11.589 --> 25:16.559 time, then find the x for which the time is minimum. 25:16.558 --> 25:18.878 So what's the time taken for the first segment? 25:18.880 --> 25:21.440 So let's find the total time. 25:21.440 --> 25:23.660 It will be the distance, d_1, 25:23.663 --> 25:25.643 divided by the velocity of light distance 25:25.642 --> 25:28.512 d_2 divided by the velocity of light. 25:28.509 --> 25:31.239 d_1, you can see, 25:31.240 --> 25:36.010 is h_1^(2) x^(2), 25:36.009 --> 25:43.999 divided by c h_2^(2) L - 25:43.998 --> 25:49.908 x squared divided by c, 25:49.910 --> 25:53.950 just from Pythagoras' theorem, right? 25:53.950 --> 25:58.810 It's d_1/c d_2/c. 25:58.808 --> 26:00.818 So let's multiply everything by c. 26:00.819 --> 26:02.449 That doesn't matter. 26:02.450 --> 26:05.870 Whether you minimize cT or T, it doesn't make any 26:05.872 --> 26:06.592 difference. 26:06.588 --> 26:11.158 So let's take d/dx of this whole expression and equate 26:11.157 --> 26:11.917 it to 0. 26:11.920 --> 26:15.320 That's how we find the minimum of anything. 26:15.318 --> 26:18.568 So let me take d/dx of the first term. 26:18.568 --> 26:23.608 That is x divided by square root of h_1^(2) 26:23.607 --> 26:24.887 x^(2). 26:24.890 --> 26:25.770 You understand? 26:31.851 --> 26:33.901 inside, that's the 2x. 26:38.400 --> 26:41.480 This is the d/dx of the first term. 26:41.480 --> 26:44.570 The d/dx of the second term will look pretty much the 26:44.573 --> 26:44.943 same. 26:44.940 --> 26:47.930 It will look like L - x divided by 26:47.926 --> 26:51.956 h_2^(2) (L − x)^(2), 26:51.960 --> 26:53.620 but when you take the derivative of (L − 26:53.624 --> 26:55.614 x)^(2), you get a 2 times L - x 26:55.605 --> 26:58.765 and another - sign from differentiating that guy, 26:58.769 --> 27:00.169 so you will get that. 27:00.170 --> 27:06.080 And that's what should = 0. 27:06.078 --> 27:09.408 Therefore the point x has to satisfy this condition, 27:09.414 --> 27:12.624 but what is x over d_1? 27:12.618 --> 27:16.518 This is just x over d_1 = L - x 27:16.519 --> 27:18.709 over d_2. 27:18.710 --> 27:21.340 So here is x and here is L - x. 27:21.338 --> 27:24.938 So x over d_1 is cosine 27:24.938 --> 27:28.538 of this angle and that is cosine of that angle, 27:28.537 --> 27:29.317 right? 27:29.318 --> 27:31.088 I don't know what you want to call it? 27:31.088 --> 27:36.138 Let's say it's cosine α = cosine β. 27:36.140 --> 27:42.930 That means α = β. 27:42.930 --> 27:45.420 Or if you like, 90 - α 27:45.415 --> 27:48.175 is 90 - β and 90 - α 27:48.178 --> 27:53.698 is what one normally calls the angle of incidence and this is 27:53.702 --> 27:57.112 called the angle of reflection. 27:57.108 --> 28:02.458 So you get θ_i = 28:02.463 --> 28:06.563 θ_r. 28:06.558 --> 28:08.858 Now it's something everybody should be following, 28:08.862 --> 28:11.262 because if you don't follow, you should stop me. 28:11.259 --> 28:15.579 But it's very interesting that i = r is the way for 28:15.577 --> 28:20.277 light to go from here to there after touching the mirror in the 28:20.275 --> 28:22.165 least amount of time. 28:22.170 --> 28:25.520 So this is the first victory for the Principle of Least Time. 28:25.519 --> 28:33.339 It reproduces this result. 28:33.338 --> 28:39.038 Now I'm going to reproduce a second result. 28:39.038 --> 28:43.588 That's when light changes the medium. 28:43.589 --> 28:46.129 So here it is. 28:46.130 --> 28:48.260 Now the challenge is different. 28:48.259 --> 28:52.639 So here is h_1 in a medium with a refractive 28:52.642 --> 28:56.732 index n_1, and you want to go there in a 28:56.732 --> 28:58.402 medium, refractive index 28:58.401 --> 29:03.921 n_2, and the distance between these 29:03.920 --> 29:06.840 points is L. 29:06.838 --> 29:12.978 So imagine you are the light ray and this is the beach and 29:12.983 --> 29:15.143 this is the ocean. 29:15.140 --> 29:20.550 You are the lifeguard and here is the person asking for help. 29:20.548 --> 29:24.788 Now how do you get there in the least amount of time? 29:24.788 --> 29:28.348 One point of view is to say, "Look, let's go in a 29:28.353 --> 29:31.313 straight line, because we have learned that's 29:31.310 --> 29:32.790 always good." 29:32.788 --> 29:36.188 But it may not be always good, because maybe you want to spend 29:36.192 --> 29:39.092 less time in the water, because you are slower in the 29:39.092 --> 29:39.652 water. 29:39.650 --> 29:41.190 One point of view is to say, "Look, 29:41.190 --> 29:44.510 let's go as far as we can in the land, 29:44.509 --> 29:47.869 and then minimize the swimming time because we can swim slower 29:47.867 --> 29:49.187 than we can run." 29:49.190 --> 29:50.610 That's a possibility. 29:50.608 --> 29:52.428 Or you can draw all kinds of possibilities. 29:52.430 --> 29:55.540 So we're going to find one that has the least amount of time. 29:55.538 --> 30:01.198 If this happens to be the answer, it should turn out in 30:01.196 --> 30:06.956 the end, so once again, let's assume that we do that. 30:06.960 --> 30:14.140 And let this be at a distance x from the left. 30:14.140 --> 30:15.680 Now what do you want to minimize? 30:15.680 --> 30:18.670 Again, you want to minimize the travel time, T. 30:18.670 --> 30:23.170 That's going to be h_1^(2) x^(2) 30:23.170 --> 30:27.160 divided by n_1c. 30:27.160 --> 30:31.710 That's the only subtlety, because the time--I'm sorry, 30:31.713 --> 30:36.443 not n_1c--time n_1. 30:36.440 --> 30:37.600 It's c over n_1. 30:37.598 --> 30:39.828 You want to divide by the velocity in the medium. 30:39.828 --> 30:41.708 Velocity is c divided by n_1. 30:41.710 --> 30:44.400 Also you should know, it's going to take longer in 30:44.404 --> 30:47.154 anything but a vacuum, so n_1_ 30:47.154 --> 30:48.754 should come on top. 30:48.750 --> 30:52.920 Then you have the other term, that is, 30:52.917 --> 30:59.107 h_2^(2) L - x squared divided by 30:59.113 --> 31:03.623 c times n_2. 31:03.618 --> 31:06.948 And this will tell you what to do. 31:06.950 --> 31:11.050 So you see, I'm teaching you a lot of practical things in this 31:11.045 --> 31:11.645 course. 31:11.650 --> 31:14.800 I taught you, if you're in a tsunami 31:14.804 --> 31:18.504 situation, remember what you should do? 31:18.500 --> 31:22.630 You should calculate the gradient and go along the 31:22.632 --> 31:23.562 gradient. 31:23.558 --> 31:26.028 On the other hand, if it's a volcano and you 31:26.029 --> 31:29.189 calculate the gradient, you go opposite the gradient. 31:29.190 --> 31:30.450 So this is one more thing. 31:30.450 --> 31:34.090 If you want to rescue somebody, you've got to go towards the 31:34.090 --> 31:37.610 water in such an angle that this function is minimized. 31:37.608 --> 31:41.308 So I suggest we calculate it and keep the answer ready, 31:41.308 --> 31:43.278 because if you really want to be a lifeguard, 31:43.279 --> 31:45.999 what you should do is swim and measure your speed, 31:46.000 --> 31:47.990 run and measure your speed. 31:47.990 --> 31:50.180 It's the ratio of those two speeds, n_1 to 31:50.180 --> 31:52.180 n_2 , that will tell you where to hit 31:52.181 --> 31:52.711 the water. 31:52.710 --> 31:55.250 Okay, so we're going to do that now. 31:55.250 --> 31:57.950 So I take d/dx of all of these things. 31:57.950 --> 31:58.780 What's the difference? 31:58.779 --> 32:01.849 It looks the same, except you've got an 32:01.846 --> 32:04.586 n_1 everywhere, right? 32:04.588 --> 32:11.288 h_1^(2) x^(2 )should = (L − 32:11.288 --> 32:16.958 x)n_2/h _2^(2) (L − 32:16.957 --> 32:18.887 x)^(2). 32:18.890 --> 32:20.530 So what is x over this? 32:20.529 --> 32:27.159 This is the x. 32:27.160 --> 32:32.150 So n_1x over that distance = cosine of this 32:32.152 --> 32:32.832 angle. 32:32.829 --> 32:34.159 You understand? 32:34.160 --> 32:39.120 That's the sine of that angle. 32:39.118 --> 32:41.728 x over that is cosine of this angle or the sine of 32:41.729 --> 32:43.889 that angle, since people like to write it 32:43.892 --> 32:48.312 in terms of sine, you get this result, 32:48.310 --> 32:53.960 n_2 sinθ 32:53.958 --> 32:57.378 _2. 32:57.380 --> 32:58.720 So this is Snell's law. 32:58.720 --> 33:01.550 It also comes from the principle of least time. 33:01.548 --> 33:04.138 Each one of them has got interesting consequences. 33:04.140 --> 33:07.560 I don't have time to do it, but you can imagine some of the 33:07.559 --> 33:11.229 consequences are, if you are in the bottom of a 33:11.229 --> 33:13.769 lake, and you look outside, 33:13.769 --> 33:18.119 the light rays go like that, because lake is dense, 33:18.119 --> 33:19.629 air is not so dense. 33:19.630 --> 33:23.590 That means you can see stuff right up to the horizon by 33:23.588 --> 33:26.668 taking an angle, so that this comes exactly 33:26.670 --> 33:27.330 here. 33:27.328 --> 33:28.588 So if you're a fish and you look out, 33:28.588 --> 33:30.548 you can see right up to the surface of the lake without 33:30.546 --> 33:31.846 going to the surface of the lake, 33:31.848 --> 33:33.988 because all the light, right up to the surface, 33:33.990 --> 33:37.360 bends and comes into you. 33:37.358 --> 33:41.208 Or if you've got a flashlight and you're sending a signal, 33:41.210 --> 33:42.870 maybe hoping somebody there will see it, 33:42.868 --> 33:45.838 actually it will bend and somebody at this angle will see 33:45.844 --> 33:46.114 it. 33:46.108 --> 33:49.058 And if your angle x is a certain critical angle, 33:49.060 --> 33:52.070 your flashlight will go to the surface, and beyond that, 33:52.067 --> 33:54.087 it will just get fully reflected. 33:54.088 --> 33:56.958 It won't be able to go to the other side. 33:56.960 --> 34:00.760 So another useful thing to know, if you're going to be 34:00.759 --> 34:05.279 under water, you're lying there, you've got some concrete blocks 34:05.278 --> 34:06.998 you're dealing with. 34:07.000 --> 34:08.800 Meanwhile you're trying to send a signal. 34:08.800 --> 34:11.130 What angle should you send it? 34:11.130 --> 34:13.240 You've got to remember that it's not going to go in a 34:13.239 --> 34:13.889 straight line. 34:13.889 --> 34:19.709 These are all useful lessons from 201. 34:19.710 --> 34:23.930 All right, so now I'm going to do the third thing. 34:23.929 --> 34:28.119 The third thing is very interesting, which is the 34:28.119 --> 34:32.139 following: we say, take the path of least time, 34:32.135 --> 34:33.005 right? 34:33.010 --> 34:37.420 Now there is a problem that occurs when there's more than 34:37.420 --> 34:39.390 one path of least time. 34:39.389 --> 34:41.589 That's what we're going to talk about now. 34:41.590 --> 34:42.900 What if there's more than one answer? 34:42.900 --> 34:46.820 I'm going to give that to you, so here it is. 34:46.820 --> 34:55.260 Take an elliptical room, Oval Office. 34:55.260 --> 34:59.390 You stand here, at one of the focal points, 34:59.385 --> 35:05.375 and you want to send a signal to the person in the other focal 35:05.376 --> 35:07.926 point, a light signal. 35:07.929 --> 35:10.579 You know what you have to do. 35:10.579 --> 35:15.179 That portion of the mirror is like horizontal mirror, 35:15.181 --> 35:15.891 right? 35:15.889 --> 35:18.089 So it's like the tangent to the horizontal, 35:18.090 --> 35:21.090 so it's very clear that if you send it like that, 35:21.090 --> 35:25.050 it will end up here, because it will obey i = 35:25.050 --> 35:27.140 r, and you can see from similar 35:27.139 --> 35:29.439 triangles, that distance and that distance 35:29.440 --> 35:33.200 are equal, and therefore they are similar 35:33.204 --> 35:34.344 triangles. 35:34.340 --> 35:36.060 Are you will me? 35:36.059 --> 35:37.909 This is the angle at which you should send it. 35:37.909 --> 35:40.479 If you send it to this midpoint, by symmetry, 35:40.476 --> 35:42.806 it will come to the other focal point. 35:42.809 --> 35:47.619 Okay, so now imagine that this is not a mirror, 35:47.619 --> 35:52.009 but some steel walls and you have a gun. 35:52.010 --> 35:54.450 You've got one bullet left. 35:54.449 --> 35:58.419 You are here and your enemy is here. 35:58.420 --> 36:03.070 Now what direction will you fire in? 36:03.070 --> 36:04.370 Pardon me? 36:04.369 --> 36:05.779 Student: At him. 36:05.780 --> 36:06.410 Prof: Right. 36:06.409 --> 36:08.369 So you can fire-- very good. 36:08.369 --> 36:10.259 See, this is why I forgot. 36:10.260 --> 36:14.520 So that's a little steel plate. 36:14.519 --> 36:16.389 Now what will you do? 36:16.389 --> 36:19.219 That's like asking the light how to go from A to B without 36:19.219 --> 36:21.549 hitting the mirror, I agree, that's the shortest 36:21.552 --> 36:22.002 time. 36:22.000 --> 36:24.400 But if there's something blocking you, 36:24.398 --> 36:27.638 then you know the other person's at the other focal 36:27.641 --> 36:28.291 point. 36:28.289 --> 36:32.859 Now which direction should you aim? 36:32.860 --> 36:34.270 You know the answer. 36:34.269 --> 36:35.029 I gave it, right? 36:35.030 --> 36:38.130 Give me an answer then. 36:38.130 --> 36:39.240 Yes? 36:39.239 --> 36:42.849 Student: At that point in the wall. 36:42.849 --> 36:44.419 Prof: At that point in the wall. 36:44.420 --> 36:50.380 But it turns out, you can aim anywhere you like. 36:50.380 --> 36:52.590 You will thank me when you use that rule. 36:52.590 --> 36:58.410 In other words, you can shoot any direction. 36:58.409 --> 36:59.109 See? 36:59.110 --> 37:01.960 This is the guy who took only Physics 200. 37:01.960 --> 37:04.230 This person took Physics 201. 37:04.230 --> 37:06.930 That's what 201 gives you. 37:06.929 --> 37:07.959 Now that's amazing, right? 37:07.960 --> 37:10.710 I'm telling you, shoot anywhere you want. 37:10.710 --> 37:12.830 You know that bullets are like light. 37:12.829 --> 37:16.609 They follow angle of incidence = angle of reflection. 37:16.610 --> 37:18.490 This beam obeys i = r. 37:18.489 --> 37:20.389 You can see by symmetry. 37:20.389 --> 37:23.099 How about this one I shot at some random angle? 37:23.099 --> 37:26.619 The way to think of that is to draw a tangential plane mirror 37:26.619 --> 37:27.089 there. 37:27.090 --> 37:29.900 As far as this beam is concerned, the mirror could be 37:29.900 --> 37:30.280 flat. 37:30.280 --> 37:32.080 It doesn't know it's curving away. 37:32.079 --> 37:35.719 That angle better be equal to that angle. 37:35.719 --> 37:38.119 That's the way you should fire it, because you find the 37:38.119 --> 37:39.779 tangent, then draw the normal to the 37:39.784 --> 37:41.574 tangent, and choose and angle so that 37:41.574 --> 37:44.464 that and that become equal, and the bullet ends up here. 37:44.460 --> 37:46.660 But I'm saying you don't have to do all that. 37:46.659 --> 37:49.979 You shoot anywhere you like, you go crazy, 37:49.983 --> 37:54.123 shoot in any direction, they will all end up on this 37:54.117 --> 37:55.007 person. 37:55.010 --> 38:00.070 So why is that? 38:00.070 --> 38:01.650 Pardon me? 38:01.650 --> 38:02.780 That's the definition of an ellipse, 38:02.780 --> 38:07.010 but why does the definition--if you follow the Principle of 38:07.009 --> 38:10.549 Least Time, why should that also work, 38:10.548 --> 38:14.618 according to the Principle of Least Time? 38:14.619 --> 38:18.099 I know this path is a path of least time, because it obeys 38:18.101 --> 38:21.701 i = r with respect to this mirror, so I know it's the 38:21.704 --> 38:23.114 path of least time. 38:23.110 --> 38:23.900 You agree? 38:23.900 --> 38:27.140 Student: > 38:27.139 --> 38:28.009 Prof: That is correct. 38:28.010 --> 38:31.950 In other words, the time it takes is really 38:31.949 --> 38:34.389 that length that length. 38:34.389 --> 38:38.489 But an ellipse is a figure that is drawn keeping the sum of that 38:38.485 --> 38:40.885 distance to that distance constant. 38:40.889 --> 38:42.139 That's how an ellipse is drawn. 38:42.139 --> 38:45.569 Take two thumbtacks and put them in the paper and you take a 38:45.567 --> 38:48.467 string of some length, and you stretch it out, 38:48.472 --> 38:52.112 grab your pencil and move it, and you will draw the ellipse. 38:52.110 --> 38:54.430 So that distance is r_1 and that 38:54.434 --> 38:56.184 distance is r_2, 38:56.179 --> 38:59.899 r_1 r_2 = constant is what defines 38:59.902 --> 39:00.712 an ellipse. 39:00.710 --> 39:04.050 But the time taken is really r_1 r_2 39:04.050 --> 39:05.550 divided by c. 39:05.550 --> 39:08.830 So if you were to design a surface so that if you shot 39:08.827 --> 39:11.497 something one point, it will all end up here, 39:11.503 --> 39:13.703 all the light from here will focus here, 39:13.699 --> 39:17.239 you should build an ellipse, and send the light from one 39:17.239 --> 39:18.139 focal point. 39:18.139 --> 39:21.399 Likewise, if you talk, also the sound will come to 39:21.396 --> 39:22.656 that other point. 39:22.659 --> 39:25.629 Now sound waves behave more like waves rather than 39:25.632 --> 39:27.822 geometrical optics, but if it's high, 39:27.817 --> 39:29.817 long, short wavelength sound. 39:29.820 --> 39:33.320 Suppose you're talking to your dog, then you can talk to the 39:33.320 --> 39:34.270 dog from here. 39:34.268 --> 39:38.178 At sufficiently high frequency, the dog will hear it here. 39:38.179 --> 39:39.279 So it's a focusing effect. 39:39.280 --> 39:43.950 So the way focusing works, is that there's more than one 39:43.947 --> 39:46.747 way to go from start to finish. 39:46.750 --> 39:48.790 But you are supposed to follow the Principle of Least Time. 39:48.789 --> 39:52.229 That means all those paths take the same time. 39:52.230 --> 39:53.640 That's the key. 39:53.639 --> 39:57.869 When you look at a mirror in front of--an object in front of 39:57.873 --> 40:02.543 a mirror, there's only one path, hit the mirror and bounce out. 40:02.539 --> 40:07.139 But if you have a geometry like this one, curved, 40:07.144 --> 40:09.164 then it's not true. 40:09.159 --> 40:15.109 There is more than one way to go from start to finish. 40:15.110 --> 40:25.140 Okay, so now let us ask how you build a focusing mirror. 40:25.139 --> 40:26.659 Here's what we want to do. 40:26.659 --> 40:28.479 So this is not very practical. 40:28.480 --> 40:32.170 This is very useful, but it's not what I'm talking 40:32.170 --> 40:36.610 about, because I didn't discuss that in things you knew from 40:36.614 --> 40:37.824 high school. 40:37.820 --> 40:43.950 Here's what you knew from high school, how to make a focusing 40:43.949 --> 40:44.869 mirror. 40:44.869 --> 40:48.609 So the deal is, light's going to come from some 40:48.605 --> 40:52.495 object at infinity, therefore it's coming in some 40:52.503 --> 40:56.243 parallel lines from a very distant object. 40:56.239 --> 41:01.809 You want to put some mirror of some shape so that every one of 41:01.813 --> 41:06.113 these guys will come to the same focal point. 41:06.110 --> 41:07.630 You can ask, "Can I even design such a 41:07.630 --> 41:07.920 thing? 41:07.920 --> 41:09.780 Is it possible? 41:09.780 --> 41:11.340 If so, what do I have to do? 41:11.340 --> 41:13.820 What's the shape of the object?" 41:13.820 --> 41:15.050 So let's do the following. 41:15.050 --> 41:20.710 Let's take the ray that goes along the axis of this thing. 41:20.710 --> 41:23.580 It goes here. 41:23.579 --> 41:27.579 It goes to that mirror, hits the mirror, 41:27.577 --> 41:31.777 then it comes back a distance f. 41:31.780 --> 41:35.150 So in the time it takes to go from here to here, 41:35.150 --> 41:39.020 had it continued going, it would have gone to this wall 41:39.023 --> 41:41.753 here, also at a distance f. 41:41.750 --> 41:43.480 Do you agree? 41:43.480 --> 41:47.010 The time it takes for it to hit the mirror and come to the focal 41:47.010 --> 41:49.980 point is the same as the time it would have taken, 41:49.980 --> 41:54.790 but for the mirror, to go the other side the same 41:54.786 --> 41:56.786 distance f. 41:56.789 --> 42:01.099 Okay, now I take a second ray that's not on the symmetry axis, 42:01.097 --> 42:02.577 but above the axis. 42:02.579 --> 42:06.379 It comes here, and having come here, 42:06.382 --> 42:11.712 if it has to take the same time as the other beam, 42:11.708 --> 42:14.968 it's the time to go there. 42:14.969 --> 42:19.369 But you want it to instead come here. 42:19.369 --> 42:22.249 So how will that happen? 42:22.250 --> 42:26.720 What will ensure that that happens? 42:26.719 --> 42:31.749 Can you guys think of what condition you have? 42:31.750 --> 42:33.450 Yes? 42:33.449 --> 42:36.079 Student: The two distances need to be the same. 42:36.079 --> 42:39.309 The distance from the mirror to the-- 42:39.309 --> 42:40.219 Prof: Do you understand that? 42:40.219 --> 42:41.529 That's very important. 42:41.530 --> 42:46.600 That distance and that distance have to be equal. 42:46.599 --> 42:49.129 Let's be very clear on why we are doing that. 42:49.130 --> 42:50.720 See, these guys came from infinity. 42:50.719 --> 42:52.589 They've been traveling in a parallel line. 42:52.590 --> 42:56.100 Start with some plane here, so that everybody is counted 42:56.103 --> 42:58.983 from now on and see how much time you take. 42:58.980 --> 43:02.790 The ray from this center goes to the mirror and goes an extra 43:02.793 --> 43:05.913 distance f, because that's what it does. 43:05.909 --> 43:08.819 So that's the distance to which any distance these rays would 43:08.824 --> 43:10.384 have gone, but for the mirror. 43:10.380 --> 43:13.350 That's how much time you have. 43:13.349 --> 43:16.329 So if you went there and you want to turn around and come 43:16.333 --> 43:18.233 here, that extra distance better be 43:18.228 --> 43:20.458 equal to the distance to go to that plane, 43:20.460 --> 43:26.700 because that's the same time for everything. 43:26.699 --> 43:30.419 So that's the condition of the surface. 43:30.420 --> 43:35.100 It is a surface with a property that its distance, 43:35.096 --> 43:40.056 any point on that curve, has the same distance from a 43:40.057 --> 43:43.587 fixed point as from a fixed line. 43:43.590 --> 43:47.740 If you can find that, that's the surface you want. 43:47.739 --> 43:50.409 Now that happens to be a parabola, but we'll derive that, 43:50.409 --> 43:52.459 but that's what you learn in high school. 43:52.460 --> 43:57.840 A parabola is a curve which is equidistant from a point and 43:57.840 --> 43:59.140 from a line. 43:59.139 --> 44:00.989 Distance to the point is very clear. 44:00.989 --> 44:03.679 Distance to the line is obtained by drawing a 44:03.681 --> 44:07.781 perpendicular and measuring that distance, the shortest distance. 44:07.780 --> 44:09.880 So I'm just going to equate these two, that's it. 44:09.880 --> 44:11.940 That will give me the equation for this curve. 44:11.940 --> 44:14.930 So let this graph, the shape of the mirror I'm 44:14.925 --> 44:17.775 trying to design, let this be the origin. 44:17.780 --> 44:20.590 This is some point with coordinate x and 44:20.594 --> 44:24.204 y, and y is some function of x that I'm 44:24.204 --> 44:25.554 going to find out. 44:25.550 --> 44:26.120 That's the goal. 44:26.119 --> 44:29.489 What's the function y of x that you want? 44:29.489 --> 44:35.549 So let's find out the different distances. 44:35.550 --> 44:40.330 So what is that distance it has to travel? 44:40.329 --> 44:43.769 You can see, x is the coordinate of 44:43.768 --> 44:44.858 this point. 44:44.860 --> 44:48.950 It's got to do that and another extra f on the other 44:48.945 --> 44:49.435 side. 44:49.440 --> 44:52.700 So going horizontally, it's got to do an x here 44:52.699 --> 44:56.019 and an f there, so it's got to do x f. 44:56.018 --> 45:01.508 That's the distance from the mirror to this fictitious plane. 45:01.510 --> 45:03.240 That's the time they have. 45:03.239 --> 45:09.209 They all have the time to go to this fictitious plane. 45:09.210 --> 45:12.820 So I'm going to equate that to this distance. 45:12.820 --> 45:15.640 This one, you've got to use Pythagoras' Theorem. 45:15.639 --> 45:20.139 So this height is y. 45:20.139 --> 45:26.029 So it's y^(2) (f − x)^(2), 45:26.030 --> 45:29.970 because this side here is f - x, 45:29.969 --> 45:32.639 because the whole distance is f and that's x. 45:32.639 --> 45:33.199 You follow that? 45:33.199 --> 45:35.389 (x,y) is the coordinate of this point. 45:35.389 --> 45:36.589 You drop a line down here. 45:36.590 --> 45:37.890 That distance is x. 45:37.889 --> 45:39.749 This is f - x and that's y. 45:39.750 --> 45:40.680 That's that length. 45:40.679 --> 45:44.529 You want these two to be equal. 45:44.530 --> 45:46.520 So if you have a square root, you know what you have to do. 45:46.519 --> 45:48.039 You've got to square both sides. 45:48.039 --> 45:55.939 You square both sides, you get x^(2) f^(2) 45:55.936 --> 46:03.346 2xf = y^(2) (f − x)^(2). 46:03.349 --> 46:11.719 So x^(2) cancels, f^(2) cancels, 46:11.717 --> 46:18.967 then I get y^(2) = 4xf. 46:18.969 --> 46:21.879 That's the equation of the parabola. 46:21.880 --> 46:26.750 You're probably used to drawing parabolas that look like this, 46:26.751 --> 46:28.831 but it's the same thing. 46:28.829 --> 46:30.549 I've just turned it around. 46:30.550 --> 46:35.650 So if you go a distance y here, then this x is 46:35.648 --> 46:38.068 quadratic in the y. 46:38.070 --> 46:41.160 So that's the equation, that's the process by which you 46:41.155 --> 46:44.465 can design a mirror that will focus light from infinity. 46:44.469 --> 46:47.419 So it can be done. 46:47.420 --> 46:49.710 Likewise, if you said in the elliptical case, 46:49.710 --> 46:52.710 "Can I find a surface inside which the distance will 46:52.708 --> 46:55.328 go from here to there after touching the figure is 46:55.331 --> 46:57.581 independent of where I touch it?" 46:57.579 --> 46:59.609 the equation you will get will be an ellipse. 46:59.610 --> 47:01.220 That's more complicated to derive. 47:01.219 --> 47:02.529 This is a lot easier to derive. 47:02.530 --> 47:04.640 This is the equation of the parabola. 47:04.639 --> 47:09.009 So if you want to build a dish that will really focus light, 47:09.010 --> 47:11.900 no matter how far, how wide the beam is, 47:11.898 --> 47:13.378 this will do it. 47:13.380 --> 47:16.030 Parabolic mirrors is something like what Hubble would use. 47:16.030 --> 47:18.870 Anybody would use parabolic mirrors, 47:18.869 --> 47:23.889 but there is a cheap trick people use if they cannot afford 47:23.887 --> 47:26.787 a parabola, because it's very hard to 47:26.788 --> 47:29.218 design things in a parabolic shape. 47:29.219 --> 47:32.319 Do you know what the simplest solution is? 47:32.320 --> 47:33.850 It's a sphere. 47:33.849 --> 47:37.039 Now a sphere is not quite a parabola, 47:37.039 --> 47:40.739 but you can imagine that if you have a parabola like this, 47:40.739 --> 47:43.889 and have a sphere, the sphere can sort of mimic 47:43.885 --> 47:46.275 the parabola up to some distance. 47:46.280 --> 47:48.580 Then of course it will deviate. 47:48.579 --> 47:52.079 But if you promise that you'll only take beams very near the 47:52.083 --> 47:54.773 axis, then the two are just as good, 47:54.766 --> 47:59.106 except it's easier to make a spherical mirror than to make a 47:59.108 --> 48:00.578 parabolic mirror. 48:00.579 --> 48:03.359 But if you've got the money, parabola is what you want. 48:03.360 --> 48:06.550 Otherwise, this is the cheaper solution. 48:06.550 --> 48:09.720 So let's ask ourselves the following question: 48:09.721 --> 48:13.881 if I take a sphere of radius R and I slice a part of it, 48:13.880 --> 48:16.900 okay, it's a hollow sphere and I slice a part of it and I paint 48:16.902 --> 48:19.052 it with silver, so I've got a mirror, 48:19.050 --> 48:21.510 this part of it, what will be the focal length 48:21.505 --> 48:21.925 of that? 48:21.929 --> 48:25.679 That's what we are asking. 48:25.679 --> 48:31.649 I get that by saying the following: so here is that 48:31.653 --> 48:32.733 sphere. 48:32.730 --> 48:35.430 It's got radius R, and there is some point 48:35.431 --> 48:37.411 (x,y) on that sphere. 48:37.409 --> 48:43.529 Then if this is my origin, the equation for a sphere will 48:43.530 --> 48:48.120 be (x − R)^(2) y^(2) = 48:48.121 --> 48:49.981 R^(2). 48:49.980 --> 48:52.670 See, normally is x^(2) y^(2) = R^(2), 48:52.668 --> 48:53.098 right? 48:53.099 --> 48:55.829 That's when the origin is at the center of the sphere. 48:55.829 --> 48:59.779 But the center of this sphere is at a point x = R, 48:59.777 --> 49:03.657 so the equation in this coordinate system will look like 49:03.655 --> 49:04.285 this. 49:04.289 --> 49:12.139 So you open everything out, you get x^(2) R^(2) - 2xr 49:12.137 --> 49:18.837 y^(2) = R^(2). You cancel the 49:18.844 --> 49:26.554 R^(2) and you get y^(2) = 2xr x^(2). 49:26.550 --> 49:31.620 I want you to compare this equation to the equation for a 49:31.621 --> 49:33.071 real parabola. 49:33.070 --> 49:34.680 They don't look the same. 49:34.679 --> 49:45.869 Yes? 49:45.869 --> 49:50.819 Student: Yes, that's correct. 49:50.820 --> 49:53.090 Yes. 49:53.090 --> 49:56.440 Now the way to think about this is that but for this 49:56.440 --> 50:00.370 −x^(2) term, this equation looks like a 50:00.367 --> 50:03.357 parabola, but if you compare the two, 50:03.360 --> 50:06.410 you find that 4xf = 2xR. 50:06.409 --> 50:09.939 That means R = 2f. 50:09.940 --> 50:13.530 Or, if you like, the focal length is R/2. 50:13.530 --> 50:15.580 But we're not done yet, because I just threw away the 50:15.577 --> 50:16.127 second term. 50:16.130 --> 50:19.610 I've got to give you a reason for throwing the second term. 50:19.610 --> 50:22.580 So here is where you've got to get used to the following notion 50:22.577 --> 50:23.867 of big and small numbers. 50:23.869 --> 50:28.789 Whenever you deal with a mirror or a lens, things like u, 50:28.788 --> 50:33.288 v, f are all going to be treated as big numbers. 50:33.289 --> 50:38.089 Things like y that take you off the axis are going to be 50:38.088 --> 50:40.178 considered small numbers. 50:40.179 --> 50:43.809 Things like x are even smaller. 50:43.809 --> 50:49.069 So the hierarchy is, u, v, 50:49.072 --> 50:54.342 f, big, y is small, 50:54.335 --> 50:59.265 x is small squared. 50:59.269 --> 51:00.879 You can see that already. 51:00.880 --> 51:04.240 Suppose someone tells you to look at this equation. 51:04.239 --> 51:05.329 You can look at the two terms. 51:05.329 --> 51:08.339 One is x times R, other is x times 51:08.336 --> 51:08.946 x. 51:08.949 --> 51:11.209 So x times R beats x times x, 51:11.213 --> 51:13.763 because one is a small number, one is a small number squared. 51:13.760 --> 51:15.900 So we're going to drop that term. 51:15.900 --> 51:18.590 Then we get, in that approximation, 51:18.585 --> 51:19.925 this condition. 51:19.929 --> 51:22.139 But that had to be such an approximation, 51:22.139 --> 51:24.679 because a sphere can never equal a parabola. 51:24.679 --> 51:28.129 It can look like a parabola only for small deviations from 51:28.132 --> 51:28.802 the axis. 51:28.800 --> 51:32.450 This is cautioning you that if your rays come too far off, 51:32.449 --> 51:35.069 like way over there, then the x times 51:35.070 --> 51:38.910 R term will be comparable to the x^(2) term and it 51:38.911 --> 51:41.351 will no longer look like a parabola. 51:41.349 --> 51:42.469 So you should be very clear. 51:42.469 --> 51:46.029 When you make a real parabolic mirror, it will focus rays, 51:46.029 --> 51:48.839 no matter how far they are from the origin. 51:48.840 --> 51:51.870 If I take a spherical approximation to it, 51:51.869 --> 51:56.379 it will work only if the rays are very close to the center. 51:56.380 --> 51:59.050 So here's a spherical mirror. 51:59.050 --> 52:02.590 You cannot have the rays going too far from here, 52:02.585 --> 52:06.115 in the scale of u, v and f. Yes? 52:06.119 --> 52:09.909 Student: With the first equation, if f = 0, 52:09.907 --> 52:11.167 isn't it a plane? 52:11.170 --> 52:12.030 Prof: Yes. 52:12.030 --> 52:15.890 Student: But the focal point isn't at the origin, 52:15.887 --> 52:16.437 is it? 52:16.440 --> 52:19.990 Because the plane here has-- Prof: Yeah, 52:19.990 --> 52:21.220 what did you want to do for that one? 52:21.219 --> 52:25.339 Student: If you put f = 0, 52:25.336 --> 52:28.936 so you have the focal length = 0. 52:28.940 --> 52:31.060 Prof: Plane mirror is focal length = infinity. 52:31.059 --> 52:32.429 Student: Infinity. 52:32.434 --> 52:34.024 Oh, it's the other way around. 52:34.018 --> 52:34.388 Okay. 52:34.389 --> 52:36.289 Prof: It's the fact there is bending that's focusing 52:36.286 --> 52:36.446 it. 52:36.449 --> 52:39.659 As you straighten it out more and more, it will just reflect 52:39.659 --> 52:40.909 it and go right back. 52:40.909 --> 52:42.079 And when will those lines meet? 52:42.079 --> 52:46.809 They'll meet at infinity. 52:46.809 --> 52:48.699 So I want to do one thing. 52:48.699 --> 52:50.389 I want to show you something. 52:50.389 --> 52:53.509 Here is a spherical mirror I've cut out. 52:53.510 --> 52:57.130 I want to send a parallel beam. 52:57.130 --> 53:01.550 I've already shown you that this should go through the focal 53:01.548 --> 53:04.918 point, because it's the path of least time. 53:04.920 --> 53:07.910 But you can say, "How do I know once again 53:07.911 --> 53:10.581 this is the same as i = r?" 53:10.579 --> 53:13.689 Suppose you grew up on incidence = reflection. 53:13.690 --> 53:16.000 I'm not going to reassure you continuously. 53:16.000 --> 53:19.610 I'm going to do it one last time, okay? 53:19.610 --> 53:20.850 Don't ever ask me again. 53:20.849 --> 53:22.139 It's the last time. 53:22.139 --> 53:24.869 I'm going to show you that Principle of Least Time is the 53:24.869 --> 53:25.989 same as i = r. 53:25.989 --> 53:27.529 I don't want to do it over. 53:27.530 --> 53:30.180 Here's the last time we're going to do this. 53:30.179 --> 53:31.659 So what's our question? 53:31.659 --> 53:35.269 Question is, if I draw a tangent to that 53:35.271 --> 53:39.441 graph and drew the normal to that tangent, 53:39.440 --> 53:44.450 right, we want to know that that angle a will be 53:44.452 --> 53:47.332 equal to that angle b. 53:47.329 --> 53:49.489 That's what we want to show. 53:49.489 --> 53:51.629 But where will this go? 53:51.630 --> 53:54.730 If that's a circle, if it's a spherical mirror, 53:54.728 --> 53:58.428 you draw a normal to the tangent, it will go through the 53:58.434 --> 54:00.124 center of the sphere. 54:00.119 --> 54:01.059 You understand? 54:01.059 --> 54:07.159 And this one is supposed to go to the focal point. 54:07.159 --> 54:12.629 Now let this height be h. 54:12.630 --> 54:14.920 Now let this angle is also a. 54:14.920 --> 54:20.780 This figure is too small, so let me draw you a bigger 54:20.782 --> 54:23.492 figure so you can see. 54:23.489 --> 54:29.149 This is sort of exaggerated so you've got to be a little 54:29.148 --> 54:35.008 careful that the--let's call that a and that's also 54:35.012 --> 54:36.352 a. 54:36.349 --> 54:38.669 Let's call this b. 54:38.670 --> 54:41.150 This is f and this is R. 54:41.150 --> 54:42.260 I hope you understand why. 54:42.260 --> 54:44.630 That's the important part. 54:44.630 --> 54:48.060 This mirror is locally tangential to that line, 54:48.059 --> 54:49.849 tangent to the circle. 54:49.849 --> 54:53.359 And the normal to the circle is pointing towards the center. 54:53.360 --> 54:55.140 That's the way circles work. 54:55.139 --> 54:57.209 You draw a perpendicular from the circumference, 54:57.213 --> 54:59.243 you hit the center, but that's looking like the 54:59.244 --> 55:01.324 plane mirror for that particular light ray. 55:01.320 --> 55:03.950 That light ray doesn't care if you bend it somewhere else. 55:03.949 --> 55:06.689 As far as this ray is concerned, you are a plane 55:06.686 --> 55:07.206 mirror. 55:07.210 --> 55:09.030 You want that angle to be equal to that angle. 55:09.030 --> 55:12.030 That's what I want to show you. 55:12.030 --> 55:18.350 So let's take this height h here, and you can notice that 55:18.347 --> 55:24.887 tan b = h/f and tan a = h/R. 55:24.889 --> 55:26.029 Can you see that? 55:26.030 --> 55:29.450 That's b and a? 55:29.449 --> 55:34.639 For small angles, for a small angle, 55:34.639 --> 55:38.359 I remind you again and again, sinθ is roughly 55:38.364 --> 55:41.374 θ and tanθ is roughly 55:41.371 --> 55:44.511 θ and cosθ is roughly 1 55:44.507 --> 55:47.577 corrections of order θ^(2). 55:47.579 --> 55:50.279 So we delete the tan. 55:50.280 --> 55:54.070 And if you use the fact that R = 2f, 55:54.067 --> 55:58.007 it becomes h over 2f, you can see that 55:58.010 --> 56:00.020 a = b/2. 56:00.019 --> 56:05.729 So a = b/2. 56:05.730 --> 56:09.470 That means b is twice as big as a, 56:09.469 --> 56:12.839 but in any triangle, the external angle is sum of 56:12.842 --> 56:16.832 the internal opposite angles, therefore if this is 2a 56:16.826 --> 56:21.946 and this guy is a, that's also a. 56:21.949 --> 56:26.089 That means the angle of incidence is the angle of 56:26.088 --> 56:27.208 reflection. 56:27.210 --> 56:31.600 So what I'm telling you is, you can always go back to angle 56:31.601 --> 56:34.481 of incidence = angle of reflection, 56:34.480 --> 56:37.520 but it's going to take more work because you have to find 56:37.518 --> 56:38.278 the tangent. 56:38.280 --> 56:40.290 You've got to draw the normal to the tangent. 56:40.289 --> 56:42.919 You've got to find the angle with respect to that normal and 56:42.920 --> 56:44.170 equate it with that angle. 56:44.170 --> 56:47.990 You will find in fact every ray goes through f. 56:47.989 --> 56:53.039 But it works only in the small angle approximation. 56:53.039 --> 56:58.609 The small angle basically means your object is not too tall 56:58.612 --> 57:02.362 compared to the radius of the mirror. 57:02.360 --> 57:05.650 That's because if the object is comparable, then the 57:05.650 --> 57:09.010 approximation I made that a circle will approximate a 57:09.005 --> 57:11.065 parabola is no longer valid. 57:11.070 --> 57:13.170 So remember, if you took a real parabola, 57:13.170 --> 57:15.690 if you have the stomach, you can do the following 57:15.690 --> 57:16.530 calculation. 57:16.530 --> 57:19.440 Take a real parabola, you will find angle of 57:19.440 --> 57:22.350 incidence is angle of reflection exactly. 57:22.349 --> 57:24.229 Whenever you draw a line, horizontal line, 57:24.230 --> 57:26.340 that hits the mirror, comes to the focal point, 57:26.340 --> 57:28.600 if you find the local value of the perpendicular, 57:28.599 --> 57:31.859 you'll find i = r, no matter how far you go. 57:31.860 --> 57:33.900 But if you approximate it by a spherical mirror, 57:33.900 --> 57:36.030 we have seen, the spherical mirror is only an 57:36.025 --> 57:39.975 approximation to the parabola, when you can drop the 57:39.981 --> 57:42.121 x^(2) term. 57:42.119 --> 57:47.579 Okay, so we have seen the Principle of Least Time is able 57:47.577 --> 57:52.737 to give us i = r, Snell's law and focusing of a 57:52.742 --> 57:54.012 parabola. 57:54.010 --> 57:57.530 Now I want to consider the following thing: 57:57.525 --> 58:02.465 just because a parabola can focus light ray at infinity to a 58:02.465 --> 58:07.735 focal point does not mean if you put a finite object at a finite 58:07.739 --> 58:13.549 distance from it, it will form a clear image. 58:13.550 --> 58:16.040 It's only an approximation. 58:16.039 --> 58:19.339 And I will show you what we normally get from geometrical 58:19.338 --> 58:19.868 optics. 58:19.869 --> 58:22.379 I'll remind you what we know from geometrical optics. 58:22.380 --> 58:24.520 Geometrical optics tells you the following: 58:24.516 --> 58:27.406 if you have an object of height h at a distance u from the 58:27.414 --> 58:30.674 mirror and you want to know where the image will be formed, 58:30.670 --> 58:34.560 you first draw a horizontal line whose fate you know. 58:34.559 --> 58:39.389 It has to go through the focal point. 58:39.389 --> 58:43.289 The second one says you draw a line through the focal point and 58:43.289 --> 58:45.429 it's got to come out horizontal. 58:45.429 --> 58:47.139 How do I know that? 58:47.139 --> 58:49.899 I know that if I run the ray backwards, 58:49.900 --> 58:53.050 a horizontal ray will go through the focal point, 58:53.050 --> 58:55.890 but if going backwards, it's a good idea, 58:55.889 --> 58:59.949 namely least time, it's also a good idea going 58:59.947 --> 59:00.847 forward. 59:00.849 --> 59:04.869 That's why we know that parallel will go through focus. 59:04.869 --> 59:06.609 Through focus it will come out parallel. 59:06.610 --> 59:10.970 So you join them and you've got the image there. 59:10.969 --> 59:20.169 And that's at a distance v at a height 59:20.170 --> 59:24.980 h_2. 59:24.980 --> 59:28.970 So I'm now going to use ideas of geometrical optics, 59:28.969 --> 59:32.109 having shown you enough times that least time and geometrical 59:32.112 --> 59:34.412 optics are equal, to find the usual relation 59:34.409 --> 59:38.299 between u, v and f. 59:38.300 --> 59:40.100 So how do we do that? 59:40.099 --> 59:45.959 We say, take that triangle with angle alpha and that with angle 59:45.963 --> 59:50.033 alpha and draw a triangle like this here. 59:50.030 --> 59:54.140 Then you equate tangent of this angle to tangent of that angle. 59:54.139 --> 1:00:04.099 Then you find tanα = h_1 divided 1:00:04.097 --> 1:00:08.987 by u - f, that distance, 1:00:08.994 --> 1:00:13.734 = h_2/f. 1:00:13.730 --> 1:00:15.260 Actually, there's a tiny bit. 1:00:15.260 --> 1:00:16.290 It's not quite f. 1:00:16.289 --> 1:00:19.059 It's (f − x)^(2), but x^(2) is 1:00:19.059 --> 1:00:22.679 negligible compared to f, so we won't worry about that. 1:00:22.679 --> 1:00:26.339 You see this triangle here? 1:00:26.340 --> 1:00:27.860 That height is certainly h_2. 1:00:27.860 --> 1:00:29.460 That length is not quite f. 1:00:29.460 --> 1:00:32.320 f goes all the way to the mirror, but if I drop a 1:00:32.324 --> 1:00:34.884 perpendicular here, there's a tiny little x 1:00:34.876 --> 1:00:35.446 inside. 1:00:35.449 --> 1:00:36.589 I'm now showing you that x. 1:00:36.590 --> 1:00:38.720 I've been neglecting it. 1:00:38.719 --> 1:00:41.129 In other words, you really should put an f - 1:00:41.130 --> 1:00:43.910 x, but x is quadratic in the small numbers, 1:00:43.907 --> 1:00:45.687 so we're not going to keep it. 1:00:45.690 --> 1:00:48.300 Then draw another similar triangle. 1:00:48.300 --> 1:00:52.730 This angle β is the same as this angle 1:00:52.730 --> 1:00:53.680 β. 1:00:53.679 --> 1:00:58.609 So let's say tan β found two ways it's equal. 1:00:58.610 --> 1:01:01.730 This one, tan β on the top, 1:01:01.730 --> 1:01:05.530 you can see is the h_1/f 1:01:05.530 --> 1:01:10.140 and that's going to = the tan β of this triangle, 1:01:10.139 --> 1:01:15.279 which will be h_2 divided by 1:01:15.284 --> 1:01:17.044 v - f. 1:01:17.039 --> 1:01:18.609 These are the two conditions you get. 1:01:18.610 --> 1:01:37.220 1:01:37.219 --> 1:01:39.919 Okay, I may want to draw bigger pictures. 1:01:39.920 --> 1:01:42.410 Can you guys see this, or there's no hope? 1:01:42.409 --> 1:01:44.429 Can you see in the last row? 1:01:44.429 --> 1:01:45.349 Cannot. 1:01:45.349 --> 1:01:48.699 You should tell me when you cannot, because I'll be happy to 1:01:48.695 --> 1:01:49.315 fix that. 1:01:49.320 --> 1:01:51.340 So let me draw this bigger. 1:01:51.340 --> 1:01:54.010 The reason that I'm drawing everything small is that I don't 1:01:54.010 --> 1:01:56.730 want the rays to go too far up the axis, but I'm not going to 1:01:56.728 --> 1:01:57.678 worry about that. 1:01:57.679 --> 1:01:59.379 So let's make sure you can see the rays. 1:01:59.380 --> 1:02:06.070 There's one guy who did that, one which did that, 1:02:06.074 --> 1:02:07.474 correct? 1:02:07.469 --> 1:02:11.969 This is α and that is α 1:02:11.971 --> 1:02:17.401 and this is β and this is β`. 1:02:17.400 --> 1:02:19.680 That's all I've done now. 1:02:19.679 --> 1:02:23.979 So tan α = h_1 divided 1:02:23.976 --> 1:02:26.896 by this side, where u is the distance 1:02:26.902 --> 1:02:29.082 from the mirror, you take away f, 1:02:29.077 --> 1:02:32.797 because that's f. That's h_1 over u - 1:02:32.797 --> 1:02:33.327 f. 1:02:33.329 --> 1:02:36.689 It's the same as tan alpha measured on this triangle. 1:02:36.690 --> 1:02:38.640 That tan α is 1:02:38.641 --> 1:02:43.631 h_2/f - a tiny portion, 1:02:43.630 --> 1:02:48.620 which is the x, which I'm dropping. 1:02:48.619 --> 1:02:51.239 But similarly for β, you have a similar rule. 1:02:51.239 --> 1:02:55.659 So here's all you can get out of these two rays. 1:02:55.659 --> 1:03:04.509 So let's multiply this one and this one and that one and that 1:03:04.505 --> 1:03:05.385 one. 1:03:05.389 --> 1:03:08.789 So I'll get h_1h_2 1:03:08.791 --> 1:03:12.451 over u - f times v - f. 1:03:12.449 --> 1:03:14.889 I'm going to cross multiply like that. 1:03:14.889 --> 1:03:18.219 It = h_1h_2 1:03:18.217 --> 1:03:20.637 over f^(2). 1:03:20.639 --> 1:03:26.349 That tells you, u - f times v - f 1:03:26.353 --> 1:03:29.213 = f^(2). 1:03:29.210 --> 1:03:32.440 You may not have seen it this way, but it's a very symmetric 1:03:32.438 --> 1:03:33.968 way to write the equation. 1:03:33.969 --> 1:03:37.349 If you measure all distances, not from this point here but 1:03:37.353 --> 1:03:41.033 from the focal point, then it says u - f times 1:03:41.034 --> 1:03:43.514 v - f equals f^(2). 1:03:43.510 --> 1:03:45.670 But let's make contact with what we all know. 1:03:45.670 --> 1:03:51.890 So let's open out the brackets, so I get uv - uf - vf f 1:03:51.885 --> 1:03:55.045 squared = f^(2). 1:03:55.050 --> 1:03:57.670 You cancel that guy. 1:03:57.670 --> 1:04:04.680 Then you get uf vf = uv. 1:04:04.679 --> 1:04:10.699 Now divide everything by uvf. 1:04:10.699 --> 1:04:20.569 You divided everything by uvf, you'll get 1/v 1:04:20.565 --> 1:04:23.485 1/u = 1/f. 1:04:23.489 --> 1:04:27.029 Anyway, this is derived by standard geometrical optics, 1:04:27.030 --> 1:04:30.440 without going back to the Principle of Least Time. 1:04:30.440 --> 1:04:31.330 So this is the result. 1:04:31.329 --> 1:04:33.599 But there's one more result, because you've got two 1:04:33.596 --> 1:04:35.496 equations, you can learn one more thing. 1:04:35.500 --> 1:04:38.600 You can ask yourself, what's the ratio of the object 1:04:38.599 --> 1:04:40.119 size to the image size? 1:04:40.119 --> 1:04:43.659 You can say, what is h_2/h 1:04:43.659 --> 1:04:45.429 _1? 1:04:45.429 --> 1:04:49.279 So h_2/h_1 1:04:49.282 --> 1:04:54.222 is f divided by u -f. 1:04:54.219 --> 1:04:55.759 Or let me write it another way, it's easier. 1:04:55.760 --> 1:05:01.750 h_1/h_2 = (u − 1:05:01.746 --> 1:05:03.086 f)/f. 1:05:03.090 --> 1:05:07.710 That's equal to u/f - 1. 1:05:07.710 --> 1:05:13.010 u/f is u times 1/f and 1/f is 1:05:13.010 --> 1:05:16.230 1/u 1 over v - 1. 1:05:16.230 --> 1:05:21.300 And if you do that, you'll find it's just u 1:05:21.295 --> 1:05:22.945 over v. 1:05:22.949 --> 1:05:26.469 So the ratio of the object size to the image size is just the 1:05:26.465 --> 1:05:29.565 ratio of the object distance to the image distance. 1:05:29.570 --> 1:05:33.720 And people sometimes define a magnification M to be 1:05:33.722 --> 1:05:35.182 −u/v. 1:05:35.179 --> 1:05:38.629 What they mean by the - sign is that if this comes out negative, 1:05:38.626 --> 1:05:40.976 the object is in the upside down version. 1:05:40.980 --> 1:05:45.170 The image is an upside down version of the object. 1:05:45.170 --> 1:05:47.490 In this problem u and v are both positive, 1:05:47.487 --> 1:05:49.127 then M will come out negative. 1:05:49.130 --> 1:05:54.220 It just means it is that much bigger, but flipped upside down. 1:05:54.219 --> 1:05:56.759 In some other mirrors, you will find v is 1:05:56.764 --> 1:05:58.934 negative because the image is virtual. 1:05:58.929 --> 1:06:00.929 Then it will mean M is positive. 1:06:00.929 --> 1:06:02.629 That means the object is upright. 1:06:02.630 --> 1:06:06.840 That's when you look into the mirror, the bathroom mirror, 1:06:06.842 --> 1:06:10.762 then your image has the same orientation as your face, 1:06:10.760 --> 1:06:12.240 not upside down. 1:06:12.239 --> 1:06:16.979 Then M will be positive. 1:06:16.980 --> 1:06:20.810 Okay, now here's a question one can ask. 1:06:20.809 --> 1:06:25.159 When you do geometric optics, there's a question one can ask, 1:06:25.164 --> 1:06:28.724 which usually occurs about 30 years afterwards. 1:06:28.719 --> 1:06:30.049 I never asked that question. 1:06:30.050 --> 1:06:32.290 I kept doing all the problems. 1:06:32.289 --> 1:06:35.749 Then a few years ago, when I started teaching this 1:06:35.753 --> 1:06:39.923 course, I began to ask myself, you know, you can always draw 1:06:39.922 --> 1:06:42.682 two rays and they will always meet. 1:06:42.679 --> 1:06:45.199 What if I draw another one? 1:06:45.199 --> 1:06:51.029 What if I draw one that goes like this? 1:06:51.030 --> 1:06:52.000 How do I know it will come here? 1:06:52.000 --> 1:06:55.090 A lot of pictures show you that coming here, but should it come 1:06:55.090 --> 1:06:55.440 here? 1:06:55.440 --> 1:06:59.320 Maybe it won't, so let me check this thing. 1:06:59.320 --> 1:07:03.080 Let me make sure that if I have a ray coming to the center of 1:07:03.077 --> 1:07:06.707 this, it will also end up where the other two guys came. 1:07:06.710 --> 1:07:09.960 Well, if you do the center, remember, it's angle of 1:07:09.960 --> 1:07:13.930 incidence = angle of reflection, that means the tangent of the 1:07:13.925 --> 1:07:15.285 angles are equal. 1:07:15.289 --> 1:07:17.819 That means h_1/u should be 1:07:17.815 --> 1:07:19.315 h_2/v. 1:07:19.320 --> 1:07:21.950 Luckily that happens to be true, because 1:07:21.945 --> 1:07:25.915 h_1/h_2 is in fact u/v. 1:07:25.920 --> 1:07:31.260 Thereby you can show that this ray, which hits the center of 1:07:31.260 --> 1:07:35.970 the mirror, will also come to where this one came. 1:07:35.969 --> 1:07:38.779 But that's not enough, because somebody can draw yet 1:07:38.777 --> 1:07:40.647 another one and yet another one. 1:07:40.650 --> 1:07:44.630 How do you know they will all come to the same focal point? 1:07:44.630 --> 1:07:48.030 How will you know they're all from the same image? 1:07:48.030 --> 1:07:50.340 Do you understand the question now? 1:07:50.340 --> 1:07:53.620 You have to show that every ray leaving that source hits the 1:07:53.621 --> 1:07:56.571 mirror and comes back to the very same image point. 1:07:56.570 --> 1:07:59.880 And it's not enough to draw two rays and show them meeting, 1:07:59.882 --> 1:08:01.942 because two rays will always meet. 1:08:01.940 --> 1:08:05.010 Now I've drawn a third one and shown you that it certainly 1:08:05.012 --> 1:08:07.712 comes to the right place, but that's not enough. 1:08:07.710 --> 1:08:13.530 You can sort of argue that the evidence is overwhelming it will 1:08:13.528 --> 1:08:17.428 come here, because if you look at all the 1:08:17.434 --> 1:08:22.004 rays fanning out of this, the one that went to the top 1:08:21.996 --> 1:08:22.836 came here. 1:08:22.840 --> 1:08:24.750 One that went to the bottom and also came here, 1:08:24.750 --> 1:08:25.830 but that's pretty solid. 1:08:25.829 --> 1:08:27.459 This involves the focal point. 1:08:27.460 --> 1:08:29.870 One in the middle also came to the same point. 1:08:29.868 --> 1:08:32.668 You can sort of say, "Look, this end is good, 1:08:32.667 --> 1:08:35.407 that end is good, point in the middle is good. 1:08:35.409 --> 1:08:37.389 What do you think will happen? 1:08:37.390 --> 1:08:38.050 We don't know. 1:08:38.050 --> 1:08:41.360 Sometimes it can happen that there are three points which are 1:08:41.359 --> 1:08:43.399 good, but everything else is wrong. 1:08:43.399 --> 1:08:46.559 So what is the way to nail this thing? 1:08:46.560 --> 1:08:50.200 I'm not going to do it today, but I want you to think about 1:08:50.195 --> 1:08:53.895 what calculation will satisfy you that no matter where I hit 1:08:53.895 --> 1:08:56.925 the mirror, I will get the same time. 1:08:56.930 --> 1:09:00.360 What do you think I have to do? 1:09:00.359 --> 1:09:08.589 What would you do? 1:09:08.590 --> 1:09:09.610 What do you want to check? 1:09:09.609 --> 1:09:10.449 Yes? 1:09:10.448 --> 1:09:14.088 Student: You can make the object infinitely small 1:09:14.086 --> 1:09:15.836 > 1:09:15.840 --> 1:09:17.720 Prof: Yes, if you make the object 1:09:17.722 --> 1:09:19.902 infinitely small, perhaps every ray will start 1:09:19.895 --> 1:09:20.905 looking parallel. 1:09:20.909 --> 1:09:21.829 That's correct. 1:09:21.828 --> 1:09:26.458 Student: You can take infinitely small pieces 1:09:26.462 --> 1:09:28.872 > 1:09:28.868 --> 1:09:31.548 Prof: No, I think I'll explain what my 1:09:31.550 --> 1:09:32.830 question really is. 1:09:32.829 --> 1:09:34.129 Then you can think about it. 1:09:34.130 --> 1:09:36.040 Here is the mirror, right? 1:09:36.038 --> 1:09:39.088 I took an object here, that's the focal point, 1:09:39.085 --> 1:09:42.665 and I draw some number of rays, three of them in fact, 1:09:42.672 --> 1:09:43.352 right? 1:09:43.350 --> 1:09:51.560 This one, that one and one through the center. 1:09:51.560 --> 1:09:54.230 They all came. 1:09:54.229 --> 1:09:57.909 If I want to show you that if I took an arbitrary point at 1:09:57.912 --> 1:09:59.402 height y--yes. 1:09:59.399 --> 1:10:00.679 Student: Create an ellipse based off of the two 1:10:00.676 --> 1:10:00.886 points. 1:10:00.890 --> 1:10:01.530 Prof: Pardon me? 1:10:01.529 --> 1:10:03.899 Student: Could you create a function for an ellipse 1:10:03.902 --> 1:10:04.722 off of two points? 1:10:04.720 --> 1:10:05.290 Prof: Yes. 1:10:05.288 --> 1:10:10.848 What you have to do is to pick a random generic point on that 1:10:10.854 --> 1:10:13.814 graph, not a parabola, 1:10:13.805 --> 1:10:21.985 and ask how long it will take light to go to that point and 1:10:21.985 --> 1:10:23.815 come here. 1:10:23.819 --> 1:10:25.449 So what do I want to show? 1:10:25.448 --> 1:10:29.678 Every ray of light hitting this is going to end up here, 1:10:29.680 --> 1:10:30.450 correct? 1:10:30.448 --> 1:10:36.618 For every possible altitude, all the way from 0 to the full 1:10:36.622 --> 1:10:37.582 height. 1:10:37.578 --> 1:10:40.248 Now in order to show that it will come here, 1:10:40.252 --> 1:10:43.862 it also has to be a path of least time, because you need to 1:10:43.858 --> 1:10:45.908 go in the path of least time. 1:10:45.908 --> 1:10:48.438 These three guys are obviously path of least time, 1:10:48.439 --> 1:10:49.989 the three rays I showed you. 1:10:49.989 --> 1:10:51.649 I want you never to forget that. 1:10:51.649 --> 1:10:54.009 If three rays leave here and they meet here, 1:10:54.012 --> 1:10:57.362 that means they take the same time, because light travels in a 1:10:57.364 --> 1:10:58.634 path of least time. 1:10:58.630 --> 1:11:01.320 If three guys get there, they all take the same time. 1:11:01.319 --> 1:11:06.019 But it's not enough to consider that height, 0 height and that 1:11:06.015 --> 1:11:06.705 height. 1:11:06.710 --> 1:11:08.410 I only took a height h_2, 1:11:08.408 --> 1:11:09.608 h_1 and 0. 1:11:09.609 --> 1:11:13.009 I want to take a generic height y, and I want to 1:11:13.006 --> 1:11:16.526 calculate that distance, divided by velocity of light. 1:11:16.529 --> 1:11:20.919 Just take that distance that distance and show that the 1:11:20.921 --> 1:11:23.931 answer does not depend on y. 1:11:23.930 --> 1:11:26.150 The answer does not depend on y, then you vary any 1:11:26.146 --> 1:11:26.936 y you like. 1:11:26.939 --> 1:11:31.629 Then you get the same time. 1:11:31.630 --> 1:11:33.950 So I'm not going to do the calculation, but I want you to 1:11:33.951 --> 1:11:35.901 think about what it is you want to calculate. 1:11:35.899 --> 1:11:39.319 I'm going to set it up, but then come back next time 1:11:39.323 --> 1:11:42.013 and do it, because it takes some time. 1:11:42.010 --> 1:11:46.150 I'm going to exaggerate everything so you can sort of 1:11:46.145 --> 1:11:49.005 see what we are trying to do here. 1:11:49.010 --> 1:11:52.000 You want to go to that guy, not at that height 1:11:52.002 --> 1:11:54.002 h_1, sorry. 1:11:54.000 --> 1:11:58.310 I want to pick an arbitrary height y, 1:11:58.305 --> 1:12:02.105 then I wanted to form an image here. 1:12:02.109 --> 1:12:04.989 So that's at u, that's at v, 1:12:04.990 --> 1:12:07.100 that's h_2. 1:12:07.100 --> 1:12:11.280 I want to find that distance and I want to find that distance 1:12:11.277 --> 1:12:14.337 and add them up, and the answer should be the 1:12:14.341 --> 1:12:16.501 same as any of the winners. 1:12:16.500 --> 1:12:21.360 The winner I want to take is this guy, which came like this, 1:12:21.356 --> 1:12:24.646 which I know is one of the least time. 1:12:24.649 --> 1:12:28.689 If you want, that corresponds to y = 1:12:28.694 --> 1:12:29.084 0. 1:12:29.078 --> 1:12:32.918 So the time we are trying to match is really 1:12:32.916 --> 1:12:36.126 h_1^(2) u^(2) 1:12:36.128 --> 1:12:40.408 h_2^(2) v^(2) divided by 1:12:40.412 --> 1:12:43.162 c, but I'm not going to divide by 1:12:43.158 --> 1:12:43.598 c. 1:12:43.600 --> 1:12:46.320 Just imagine everywhere we're dividing by c. 1:12:46.319 --> 1:12:50.469 The path length for this path that goes to the middle of the 1:12:50.470 --> 1:12:53.930 mirror and comes out, you can see from Pythagoras' 1:12:53.934 --> 1:12:56.724 Theorem's h_1^(2 ) u^(2) and 1:12:56.721 --> 1:12:58.941 h_2^(2 ) v^(2). 1:12:58.939 --> 1:13:02.329 And that's going to be equal to this length 1:13:02.329 --> 1:13:05.799 d_1_ this length 1:13:05.801 --> 1:13:07.821 d_2. 1:13:07.819 --> 1:13:09.749 And they will depend on y. 1:13:09.750 --> 1:13:12.080 d_1 and d_2 will depend 1:13:12.078 --> 1:13:12.658 on y. 1:13:12.658 --> 1:13:15.788 And we want to expand it as a function of y and make 1:13:15.789 --> 1:13:18.809 sure it doesn't vary with y, and I'll tell you the 1:13:18.811 --> 1:13:20.001 details next time. 1:13:20.000 --> 1:13:25.000