ECON 159 - Lecture 18 - Imperfect Information: Information Sets and Sub-Game Perfection
Lecture 18 - Imperfect Information: Information Sets and Sub-Game Perfection
Overview
We consider games that have both simultaneous and sequential components, combining ideas from before and after the midterm. We represent what a player does not know within a game using an information set: a collection of nodes among which the player cannot distinguish. This lets us define games of imperfect information; and also lets us formally define subgames. We then extend our definition of a strategy to imperfect information games, and use this to construct the normal form (the payoff matrix) of such games. A key idea here is that it is information, not time per se, that matters. We show that not all Nash equilibria of such games are equally plausible: some are inconsistent with backward induction; some involve non-Nash behavior in some (unreached) subgames. To deal with this, we introduce a more refined equilibrium notion, called sub-game perfection.
Resources
Assignment
Strategies and Games: Theory And Practice. (Dutta): Chapter 13
Strategy: An Introduction to Game Theory. (Watson): Chapters 15-16, 19
Problem Set 8
Lecture Chapters
- Games of Imperfect Information: Information Sets [0]
- Games of Imperfect Information: Translating a Game from Matrix Form to Tree Form and Vice Versa [1136]
- Games of Imperfect Information: Finding Nash Equilibria [2111]
- Games of Imperfect Information: Sub-games [2999]
- Games of Imperfect Information: Sub-game Perfect Equilibria [4217]
Lecture Chapters
- Games of Imperfect Information: Information Sets [0]
- Games of Imperfect Information: Translating a Game from Matrix Form to Tree Form and Vice Versa [1136]
- Games of Imperfect Information: Finding Nash Equilibria [2111]
- Games of Imperfect Information: Sub-games [2999]
- Games of Imperfect Information: Sub-game Perfect Equilibria [4217]